* adding notarization stuff back in
* win csc settings so win build doesnt try to sign with mac stuff
* windows doesnt need to know about mac build
* teamid env var instead of config val as per docs
* for testing purposes only
* probably wont work
* yet, didnt work
* try this
* update notarize
* removing test code
* add release notes
* packaging different architectures for windows
* appx for the windows store app hosting
* remove unneeded applicationid
* adding windows store assets
* adding images
* appx added to artifacts
* add appx to release
* remove override build params
* being specific about the mac build - default is dmg
* are these all needed.. Seems so
* removing appx from the release notes as its only for the windows store
* moving appxs to a different artifact for smaller download
* Update electron-pr.yml
* update version
* update release process to remove actual-windows.exe because it can possible be the wrong arch
* Remove the trafico pr review triggers
- We loose triggers for Approved and Changes Requested
- They weren't working on forks anyways
* Add release note
* add flatpack to electron build
* note
* add to workflow
* try to fix workflow
* typos
* workflow
* work
* update
* add repo
* update other electron workflow
* stable doesn't work
* fix version
* Change the vite chunk filename hash usage
- Change to more closely match the . syntax we use with webpack
- This should fix some issues with our size compare as well
* Account for chunks being base64
* Proof of concept for switching desktop-client to vite
* Fix other packages ts tests issues
* Update jsx tests to use vitest instead of jest
* Inject our global shims properly
* Add comment regarding new plugin
* Cleanup unnessary change after rebase
* Fix inter fonts pathing
* Remove manual chunks sizes for now
Just set the limit higher
* Bring back size compare
* Suppress victory warnings
* Remove craco config now that it's not used
* Add vite basic ssl plugin
- This autogenerates self-signed certs in dev mode when HTTPS env is set
- Made to match the CRA behaviour
* Add release note
* Remove warning suppression for victory
- Updated to a rollup version that includes the fix
Includes a few typographical improvements I PR’d.
(since the workflow is a `pull_request_target` one, the changes won’t
show up in the comments till this PR is merged)
This PR moves the size comparison action back to a separate workflow
which now uses the `pull_request_target` event. This event is triggered
at all the same times as the `pull_request` action, except that the
workflow file content comes from the target branch of the PR, and it is
run in the context of the repo owning the target branch. Practically,
this means that it will still have access to post a comment even if the
PR comes from a fork.
We don’t want the build actions to be run in a `pull_request_target`
workflow because they would get access to the secrets and be able to
perform arbitrary actions on the repository, even from fork PRs.
See the current version failing here:
https://github.com/actualbudget/actual/actions/runs/5395184895/jobs/9797388016?pr=1122
actual-server does not need to import the full actual-app/api package.
It can import only the CRDT stuff.. so I'm extracting it into a new
package to reduce the size of actual-server and make the link between
things more transparent.
After #1115, new Node.js versions will be able to be used for
development of the frontend. This PR changes the recommended Node.js
version to 18 (the current LTS version). I have also tested with 16 and
20 and it works.
I also took the opportunity to:
- move the build script that was at the project root to the `bin/`
folder
- update the `browserslist` to target Electron 24 (which is the version
we currently build against). This results in a slightly smaller bundle
due to no longer having to transpile optional chaining.
Good catch @Jackenmen in
https://github.com/actualbudget/actual/pull/948#issuecomment-1580501909
— I’ve also added a CI check to ensure bad migrations aren’t introduced
in the future.
I think if you have a budget that has managed to have this migration
applied successfully, you’ll need to manually patch
`getAppliedMigrations` in
`packages/loot-core/src/server/migrate/migrations.ts` and inject a query
to remove the old migration ID and insert the new one.
Updates to the latest version of electron and moves the backend-frontend
communication from node-ipc to websockets. This resolves the previous
roadblock regarding `nodeIntegration` .
Done
- Remove node-ipc in favour of websockets.
- Move file copying out of `preload.js` to avoid importing module `fs`
there
- Bump all electron pacakge versions to the latest
- Added new package for finding open ports as node-ipc is gone
- Tweaked webpack config for above changes
Partially fixes#468
Questions/ Pending:
- Literally every single test fails for me, presumably some issue with
my setup/environment.
- The websocket communication is not using TLS. I'm not sure how to
enable this, or if we even need to as its all local.
- Still need to create the CI for building/deploying but I'm not sure
where start in this regard as i have no exp with it. Presumably we will
need to point the electron auto-updater to the github releases url's. If
people are happy with this PR I will look at adding the CI before its
merged.
- In dev mode only, I have disabled TLS security becuase my docker
container's cert is not signed. I _assume_ this will be true for other
people who spin up the server on thier own hardware. Perhaps I just need
to change my cert to one from letsencrypt or something...
Notes.
I have not touched javascript in eons so my apologies if the commit
trail is a bit fragmented. I tried to keep them fairly contained and
then there is a slightly gnarly final commit fixing all the linter
issues... Please let me know if you want me to squash some commits etc.
I initially tried to move this to web workers the same way the web app
does it but this was unsuccessful. I have found no way to spin up a
worker in one place (frontend/backend) and then pass this worker to the
other. The electron ipc channels don't allow you to directly pass
objects such as workers, everything is cloned/serialised. Passing a port
number so the other end can spin up its own socket works fine.
---------
Co-authored-by: Shazib Hussain <contact@shazib.com>
Co-authored-by: Jed Fox <git@jedfox.com>