* Update CRDT protobuf generation to create a .ts file
* Move remaining .d.ts files to .ts
* Fix remaining type errors
* Ignore .d.ts files so we don't accidentally use them in the future
* Add release notes
* desktopc-client swc-loader
* More swc
* Jest swc + upgrades
* Revert @swc/jest usage for now
* SWC minify
* Remove setupFilesAfterEnv in package.json as per warning message in CI
* Release notes
* Minify on CI
* swc helpers in loot-core
* @swc/jest
* Upgrade webpack
* Add @swc/core to crdt
* Use yarn cache in github actions
* Cleanup
* Fix electron
* Revert "Fix electron"
This reverts commit 787af1980648fa30788a1d1678dcda534716f31d.
* Revert action.yml cache changes
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Co-authored-by: Matiss Janis Aboltins <matiss@mja.lv>
I noticed that:
- The web and electron versions of our `uuid` module both looked exactly
the same…
- …and deferred to the `uuid` package…
- …and the async version just called the sync API.
So now we will just use the `uuid` package directly everywhere.
This significantly speeds up `yarn lint` for me. It also ensures we’re
listing all source files in the project, including the `.eslintrc` files
and any other files that may be present.
actual-server does not need to import the full actual-app/api package.
It can import only the CRDT stuff.. so I'm extracting it into a new
package to reduce the size of actual-server and make the link between
things more transparent.