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* [AI] Migrate desktop-client to subpath imports Replace the `@desktop-client/*` path alias with Node.js subpath imports (`#*`) across packages/desktop-client: - Declare the full `imports` map in packages/desktop-client/package.json (bare index entries, root-level files, and per-subdirectory wildcards with explicit extension overrides where `.ts` and `.tsx` mix). - Update all source files to import from `#...` specifiers. - Drop the `@desktop-client` group from .oxfmtrc.json. - Enable `actual/prefer-subpath-imports` for desktop-client in .oxlintrc.json so future code keeps using the subpath form. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * [AI] Drop legacy desktop-client aliases Remove the `@desktop-client/*` and `loot-core/*` path aliases from vite.config.ts and tsconfig.json now that every desktop-client source file imports via subpath imports / `@actual-app/core`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * Release notes * [AI] Use electron-renderer condition for renderer-only exports Desktop-client's Vite build used the `electron` resolve condition, which overlapped with loot-core exports where `electron` means the Node/main variant (e.g. `shared/platform.electron.ts` using `os`, `platform/server/asyncStorage/index.electron.ts` using `fs`). Once the `loot-core` Vite alias was removed, the renderer bundle started pulling those Node variants and crashed at runtime with `It.default.platform is not a function` inside `platform.electron.ts`. Introduce a distinct `electron-renderer` condition used only by desktop-client's Vite config, and rename the `electron` key to `electron-renderer` on the sole loot-core export whose `electron` branch is the Electron renderer variant (`#/./platform/client/connection`, the IPC `global.Actual.ipcConnect` file). Every other `electron`-conditioned export keeps its Node semantics and is still matched by loot-core's own `vite.desktop.config.ts` (`conditions: ['electron']`). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * [AI] Drop .electron.* extensions from loot-core desktop resolver Now that every Node/main variant is selected via the `electron` subpath import condition in `packages/loot-core/package.json`, Vite's `resolveExtensions` list no longer needs the `.electron.js`, `.electron.ts`, `.electron.tsx` entries. Remove them to keep resolution explicit and avoid implicit extension picking. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * [AI] Align desktop-client TS resolution with Vite - Set `customConditions: ["electron-renderer"]` in `packages/desktop-client/tsconfig.json` so TypeScript resolves conditional imports (notably `@actual-app/core/platform/client/connection`) to the same file Vite picks at runtime. Today the surfaces happen to match because both variants import from a shared `index-types.ts`, but the alignment prevents a latent drift bug. - Fix typo in the release note (`Standartise` -> `Standardise`). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>