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🔧 revert blocking thredshold
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@@ -35,8 +35,8 @@ pub use images::*;
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// This is the extra are used for tile rendering.
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 3;
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const MAX_BLOCKING_TIME_MS: i32 = 3000;
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const NODE_BATCH_THRESHOLD: i32 = 3;
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 10;
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type ClipStack = Vec<(Rect, Option<Corners>, Matrix)>;
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