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synced 2026-03-08 23:04:13 -05:00
fix: window app crash on startup when update is pending (#14451)
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@@ -296,8 +296,15 @@ func main() {
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// Check for pending updates on startup (show tray notification if update is ready)
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if updater.IsUpdatePending() {
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slog.Debug("update pending on startup, showing tray notification")
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UpdateAvailable("")
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// On Windows, the tray is initialized in osRun(). Calling UpdateAvailable
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// before that would dereference a nil tray callback.
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// TODO: refactor so the update check runs after platform init on all platforms.
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if runtime.GOOS == "windows" {
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slog.Debug("update pending on startup, deferring tray notification until tray initialization")
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} else {
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slog.Debug("update pending on startup, showing tray notification")
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UpdateAvailable("")
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}
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}
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hasCompletedFirstRun, err := st.HasCompletedFirstRun()
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@@ -154,6 +154,10 @@ func handleURLSchemeRequest(urlScheme string) {
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}
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func UpdateAvailable(ver string) error {
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if app.t == nil {
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slog.Debug("tray not yet initialized, skipping update notification")
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return nil
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}
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return app.t.UpdateAvailable(ver)
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}
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@@ -165,6 +169,14 @@ func osRun(shutdown func(), hasCompletedFirstRun, startHidden bool) {
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log.Fatalf("Failed to start: %s", err)
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}
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// Check for pending updates now that the tray is initialized.
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// The platform-independent check in app.go fires before osRun,
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// when app.t is still nil, so we must re-check here.
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if updater.IsUpdatePending() {
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slog.Debug("update pending on startup, showing tray notification")
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UpdateAvailable("")
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}
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signals := make(chan os.Signal, 1)
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signal.Notify(signals, syscall.SIGINT, syscall.SIGTERM)
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