Files
flowsint/src/lib/utils.ts
2025-02-12 23:28:04 +01:00

110 lines
3.6 KiB
TypeScript

import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
export const zoomSelector = (s: { transform: number[]; }) => s.transform[2] >= 0.6;
import { Position, MarkerType } from '@xyflow/react';
// this helper function returns the intersection point
// of the line between the center of the intersectionNode and the target node
function getNodeIntersection(intersectionNode: { measured: { width: any; height: any; }; internals: { positionAbsolute: any; }; }, targetNode: { internals: { positionAbsolute: any; }; measured: { width: number; height: number; }; }) {
// https://math.stackexchange.com/questions/1724792/an-algorithm-for-finding-the-intersection-point-between-a-center-of-vision-and-a
const { width: intersectionNodeWidth, height: intersectionNodeHeight } =
intersectionNode.measured;
const intersectionNodePosition = intersectionNode.internals.positionAbsolute;
const targetPosition = targetNode.internals.positionAbsolute;
const w = intersectionNodeWidth / 2;
const h = intersectionNodeHeight / 2;
const x2 = intersectionNodePosition.x + w;
const y2 = intersectionNodePosition.y + h;
const x1 = targetPosition.x + targetNode.measured.width / 2;
const y1 = targetPosition.y + targetNode.measured.height / 2;
const xx1 = (x1 - x2) / (2 * w) - (y1 - y2) / (2 * h);
const yy1 = (x1 - x2) / (2 * w) + (y1 - y2) / (2 * h);
const a = 1 / (Math.abs(xx1) + Math.abs(yy1));
const xx3 = a * xx1;
const yy3 = a * yy1;
const x = w * (xx3 + yy3) + x2;
const y = h * (-xx3 + yy3) + y2;
return { x, y };
}
// returns the position (top,right,bottom or right) passed node compared to the intersection point
function getEdgePosition(node: { internals: { positionAbsolute: any; }; }, intersectionPoint: { x: any; y: any; }) {
const n = { ...node.internals.positionAbsolute, ...node };
const nx = Math.round(n.x);
const ny = Math.round(n.y);
const px = Math.round(intersectionPoint.x);
const py = Math.round(intersectionPoint.y);
if (px <= nx + 1) {
return Position.Left;
}
if (px >= nx + n.measured.width - 1) {
return Position.Right;
}
if (py <= ny + 1) {
return Position.Top;
}
if (py >= n.y + n.measured.height - 1) {
return Position.Bottom;
}
return Position.Top;
}
// returns the parameters (sx, sy, tx, ty, sourcePos, targetPos) you need to create an edge
export function getEdgeParams(source: any, target: any) {
const sourceIntersectionPoint = getNodeIntersection(source, target);
const targetIntersectionPoint = getNodeIntersection(target, source);
const sourcePos = getEdgePosition(source, sourceIntersectionPoint);
const targetPos = getEdgePosition(target, targetIntersectionPoint);
return {
sx: sourceIntersectionPoint.x,
sy: sourceIntersectionPoint.y,
tx: targetIntersectionPoint.x,
ty: targetIntersectionPoint.y,
sourcePos,
targetPos,
};
}
export function initialElements() {
const nodes = [];
const edges = [];
const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
nodes.push({ id: 'target', data: { label: 'Target' }, position: center });
for (let i = 0; i < 8; i++) {
const degrees = i * (360 / 8);
const radians = degrees * (Math.PI / 180);
const x = 250 * Math.cos(radians) + center.x;
const y = 250 * Math.sin(radians) + center.y;
nodes.push({ id: `${i}`, data: { label: 'Source' }, position: { x, y } });
edges.push({
id: `edge-${i}`,
target: 'target',
source: `${i}`,
type: 'floating',
markerEnd: {
type: MarkerType.Arrow,
},
});
}
return { nodes, edges };
}