The Windows doesn't have support for recvmmsg(), so we don't need to
check for maximal version on Windows (only for a minimal version).
Remove the MAXIMAL_VERSION when compiling on Windows.
libuv support for receiving multiple UDP messages in a single system
call (recvmmsg()) has been tweaked several times between libuv versions
1.35.0 and 1.40.0. Mixing and matching libuv versions within that span
may lead to assertion failures and is therefore considered harmful, so
try to limit potential damage be preventing users from mixing libuv
versions with distinct sets of recvmmsg()-related flags.
(cherry picked from commit 735d09bffe)
The implementation of UDP recvmmsg in libuv 1.35 and 1.36 is
incomplete and could cause assertion failure under certain
circumstances.
Modify the configure and runtime checks to report a fatal error when
trying to compile or run with the affected versions.
(cherry picked from commit 251f411fc3)
Under specific rare timing circumstances the uv_read_start() could
fail with UV_EINVAL when the connection is reset between the connect (or
accept) and the uv_read_start() call on the nmworker loop. Handle such
situation gracefully by propagating the errors from uv_read_start() into
upper layers, so the socket can be internally closed().
(cherry picked from commit b432d5d3bc)
The current implementation of isc_queue uses Michael-Scott lock-free
queue that in turn uses hazard pointers. It was discovered that the way
we use the isc_queue, such complicated mechanism isn't really needed,
because most of the time, we either execute the work directly when on
nmthread (in case of UDP) or schedule the work from the matching
nmthreads.
Replace the current implementation of the isc_queue with a simple locked
ISC_LIST. There's a slight improvement - since copying the whole list
is very lightweight - we move the queue into a new list before we start
the processing and locking just for moving the queue and not for every
single item on the list.
NOTE: There's a room for future improvements - since we don't guarantee
the order in which the netievents are processed, we could have two lists
- one unlocked that would be used when scheduling the work from the
matching thread and one locked that would be used from non-matching
thread.
(cherry picked from commit 6bd025942c)
Setting the sock->write_timeout from the TCP, TCPDNS, and TLSDNS send
functions could lead to (harmless) data race when setting the value for
the first time when the isc_nm_send() function would be called from
thread not-matching the socket we are sending to. Move the setting the
sock->write_timeout to the matching async function which is always
called from the matching thread.
(cherry picked from commit 61117840c1)
When we compile with libuv that has some capabilities via flags passed
to f.e. uv_udp_listen() or uv_udp_bind(), the call with such flags would
fail with invalid arguments when older libuv version is linked at the
runtime that doesn't understand the flag that was available at the
compile time.
Enforce minimal libuv version when flags have been available at the
compile time, but are not available at the runtime. This check is less
strict than enforcing the runtime libuv version to be same or higher
than compile time libuv version.
When backporting the load balanced sockets to BIND 9.16, the Windows
specific paths were missed. Add the #if(n)def _WIN32 back into the
appropriate places.
Previously, HAVE_SO_REUSEPORT_LB has been defined only in the private
netmgr-int.h header file, making the configuration of load balanced
sockets inoperable.
Move the missing HAVE_SO_REUSEPORT_LB define the isc/netmgr.h and add
missing isc_nm_getloadbalancesockets() implementation.
(cherry picked from commit 142c63dda8)
Previously, the option to enable kernel load balancing of the sockets
was always enabled when supported by the operating system (SO_REUSEPORT
on Linux and SO_REUSEPORT_LB on FreeBSD).
It was reported that in scenarios where the networking threads are also
responsible for processing long-running tasks (like RPZ processing, CATZ
processing or large zone transfers), this could lead to intermitten
brownouts for some clients, because the thread assigned by the operating
system might be busy. In such scenarious, the overall performance would
be better served by threads competing over the sockets because the idle
threads can pick up the incoming traffic.
Add new configuration option (`load-balance-sockets`) to allow enabling
or disabling the load balancing of the sockets.
(cherry picked from commit 85c6e797aa)
In couple places, we have missed INSIST(0) or ISC_UNREACHABLE()
replacement on some branches with UNREACHABLE(). Replace all
ISC_UNREACHABLE() or INSIST(0) calls with UNREACHABLE().
Previously, the unreachable code paths would have to be tagged with:
INSIST(0);
ISC_UNREACHABLE();
There was also older parts of the code that used comment annotation:
/* NOTREACHED */
Unify the handling of unreachable code paths to just use:
UNREACHABLE();
The UNREACHABLE() macro now asserts when reached and also uses
__builtin_unreachable(); when such builtin is available in the compiler.
(cherry picked from commit 584f0d7a7e)
Gcc 7+ and Clang 10+ have implemented __attribute__((fallthrough)) which
is explicit version of the /* FALLTHROUGH */ comment we are currently
using.
Add and apply FALLTHROUGH macro that uses the attribute if available,
but does nothing on older compilers.
In one case (lib/dns/zone.c), using the macro revealed that we were
using the /* FALLTHROUGH */ comment in wrong place, remove that comment.
(cherry picked from commit fe7ce629f4)
The C17 standard deprecated ATOMIC_VAR_INIT() macro (see [1]). Follow
the suite and remove the ATOMIC_VAR_INIT() usage in favor of simple
assignment of the value as this is what all supported stdatomic.h
implementations do anyway:
* MacOSX.plaform: #define ATOMIC_VAR_INIT(__v) {__v}
* Gcc stdatomic.h: #define ATOMIC_VAR_INIT(VALUE) (VALUE)
1. http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1138r0.pdf
(cherry picked from commit f251d69eba)
Previously, the established TCP connections (both client and server)
would be gracefully closed waiting for the write timeout.
Don't wait for TCP connections to gracefully shutdown, but directly
reset them for faster shutdown.
(cherry picked from commit 6ddac2d56d)
Previously, there was a single per-socket write timer that would get
restarted for every new write. This turned out to be insufficient
because the other side could keep reseting the timer, and never reading
back the responses.
Change the single write timer to per-send timer which would in turn
reset the TCP connection on the first send timeout.
(cherry picked from commit a761aa59e3)
When sock->closehandle_cb is set, we need to run nmhandle_detach_cb()
asynchronously to ensure correct order of multiple packets processing in
the isc__nm_process_sock_buffer(). When not run asynchronously, it
would cause:
a) out-of-order processing of the return codes from processbuffer();
b) stack growth because the next TCP DNS message read callback will
be called from within the current TCP DNS message read callback.
The sock->closehandle_cb is set to isc__nm_resume_processing() for TCP
sockets which calls isc__nm_process_sock_buffer(). If the read callback
(called from isc__nm_process_sock_buffer()->processbuffer()) doesn't
attach to the nmhandle (f.e. because it wants to drop the processing or
we send the response directly via uv_try_write()), the
isc__nm_resume_processing() (via .closehandle_cb) would call
isc__nm_process_sock_buffer() recursively.
The below shortened code path shows how the stack can grow:
1: ns__client_request(handle, ...);
2: isc_nm_tcpdns_sequential(handle);
3: ns_query_start(client, handle);
4: query_lookup(qctx);
5: query_send(qctcx->client);
6: isc__nmhandle_detach(&client->reqhandle);
7: nmhandle_detach_cb(&handle);
8: sock->closehandle_cb(sock); // isc__nm_resume_processing
9: isc__nm_process_sock_buffer(sock);
10: processbuffer(sock); // isc__nm_tcpdns_processbuffer
11: isc_nmhandle_attach(req->handle, &handle);
12: isc__nm_readcb(sock, req, ISC_R_SUCCESS);
13: isc__nm_async_readcb(NULL, ...);
14: uvreq->cb.recv(...); // ns__client_request
Instead, if 'sock->closehandle_cb' is set, we need to run detach the
handle asynchroniously in 'isc__nmhandle_detach', so that on line 8 in
the code flow above does not start this recursion. This ensures the
correct order when processing multiple packets in the function
'isc__nm_process_sock_buffer()' and prevents the stack growth.
When not run asynchronously, the out-of-order processing leaves the
first TCP socket open until all requests on the stream have been
processed.
If the pipelining is disabled on the TCP via `keep-response-order`
configuration option, named would keep the first socket in lingering
CLOSE_WAIT state when the client sends an incomplete packet and then
closes the connection from the client side.
The isc__nmsocket_reset() was missing a case for raw TCP sockets (used
by RNDC and DoH) which would case a assertion failure when write timeout
would be triggered.
TCP sockets are now also properly handled in isc__nmsocket_reset().
(cherry picked from commit b220fb32bd)
When isc__nm_uvreq_t gets deactivated, it could be just put onto array
stack to be reused later to save some initialization time.
Unfortunately, this might hide some use-after-free errors.
Disable the inactive uvreqs caching when compiled with Address or
Thread Sanitizer.
(cherry picked from commit be339b3c83)
When isc_nmhandle_t gets deactivated, it could be just put onto array
stack to be reused later to safe some initialization time.
Unfortunately, this might hide some use-after-free errors.
Disable the inactive handles caching when compiled with Address or
Thread Sanitizer.
(cherry picked from commit 92cce1da65)
The isc__nmsocket_t has locked array of isc_nmhandle_t that's not used
for anything. The isc__nmhandle_get() adds the isc_nmhandle_t to the
locked array (and resized if necessary) and removed when
isc_nmhandle_put() finally destroys the handle. That's all it does, so
it serves no useful purpose.
Remove the .ah_handles, .ah_size, and .ah_frees members of the
isc__nmsocket_t and .ah_pos member of the isc_nmhandle_t struct.
(cherry picked from commit e2555a306f)
When the TCP, TCPDNS or TLSDNS connection times out, the isc__nm_uvreq_t
would be pushed into sock->inactivereqs before the uv_tcp_connect()
callback finishes. Because the isc__nmsocket_t keeps the list of
inactive isc__nm_uvreq_t, this would cause use-after-free only when the
sock->inactivereqs is full (which could never happen because the failure
happens in connection timeout callback) or when the sock->inactivereqs
mechanism is completely removed (f.e. when running under Address or
Thread Sanitizer).
Delay isc__nm_uvreq_t deallocation to the connection callback and only
signal the connection callback should be called by shutting down the
libuv socket from the connection timeout callback.
(cherry picked from commit 3268627916)
When the isc_netmgr is being destroyed, the normal and priority queues
should be dequeued and netievents properly freed. This wasn't the case.
(cherry picked from commit 88418c3372)
In some situations (unit test and forthcoming XFR timeouts MR), we need
to modify the write timeout independently of the read timeout. Add a
isc_nmhandle_setwritetimeout() function that could be called before
isc_nm_send() to specify a custom write timeout interval.
(cherry picked from commit a89d9e0fa6)
When the outgoing TCP write buffers are full because the other party is
not reading the data, the uv_write() could wait indefinitely on the
uv_loop and never calling the callback. Add a new write timer that uses
the `tcp-idle-timeout` value to interrupt the TCP connection when we are
not able to send data for defined period of time.
(cherry picked from commit 408b362169)
The uv_tcp_close_reset() function was added in libuv 1.32.0 and since we
support older libuv releases, we have to add a shim uv_tcp_close_reset()
implementation loosely based on libuv.
(cherry picked from commit cd3b58622c)
Before adding the write timer, we have to remove the generic sock->timer
to sock->read_timer. We don't touch the function names to limit the
impact of the refactoring.
(cherry picked from commit 45a73c113f)
Replace the RUNTIME_CHECK() calls for libuv API calls with
UV_RUNTIME_CHECK() to get more detailed error message when
something fails and should not.
(cherry picked from commit 8715be1e4b)
When libuv functions fail, they return correct return value that could
be useful for more detailed debugging. Currently, we usually just check
whether the return value is 0 and invoke assertion error if it doesn't
throwing away the details why the call has failed. Unfortunately, this
often happen on more exotic platforms.
Add a UV_RUNTIME_CHECK() macro that can be used to print more detailed
error message (via uv_strerror() before ending the execution of the
program abruptly with the assertion.
(cherry picked from commit 62e15bb06d)
When isc_quota_attach_cb() API returns ISC_R_QUOTA (meaning hard quota
was reached) the accept_connection() would return without logging a
message about quota reached.
Change the connection callback to log the quota reached message.
(cherry picked from commit 2ae84702ad)
The commit itself is harmless, but at the same time it is also useless,
so we are reverting it.
This reverts commit 11c869a3d5.
(cherry picked from commit 0a4e91ee47)
Previously, the netmgr/udp.c tried to detect the recvmmsg detection in
libuv with #ifdef UV_UDP_<foo> preprocessor macros. However, because
the UV_UDP_<foo> are not preprocessor macros, but enum members, the
detection didn't work. Because the detection didn't work, the code
didn't have access to the information when we received the final chunk
of the recvmmsg and tried to free the uvbuf every time. Fortunately,
the isc__nm_free_uvbuf() had a kludge that detected attempt to free in
the middle of the receive buffer, so the code worked.
However, libuv 1.37.0 changed the way the recvmmsg was enabled from
implicit to explicit, and we checked for yet another enum member
presence with preprocessor macro, so in fact libuv recvmmsg support was
never enabled with libuv >= 1.37.0.
This commit changes to the preprocessor macros to autoconf checks for
declaration, so the detection now works again. On top of that, it's now
possible to cleanup the alloc_cb and free_uvbuf functions because now,
the information whether we can or cannot free the buffer is available to
us.
(cherry picked from commit 7370725008)
This commit converts the license handling to adhere to the REUSE
specification. It specifically:
1. Adds used licnses to LICENSES/ directory
2. Add "isc" template for adding the copyright boilerplate
3. Changes all source files to include copyright and SPDX license
header, this includes all the C sources, documentation, zone files,
configuration files. There are notes in the doc/dev/copyrights file
on how to add correct headers to the new files.
4. Handle the rest that can't be modified via .reuse/dep5 file. The
binary (or otherwise unmodifiable) files could have license places
next to them in <foo>.license file, but this would lead to cluttered
repository and most of the files handled in the .reuse/dep5 file are
system test files.
(cherry picked from commit 58bd26b6cf)
The isc__nm_tcp_resumeread() was using maybe_enqueue function to enqueue
netmgr event which could case the read callback to be executed
immediately if there was enough data waiting in the TCP queue.
If such thing would happen, the read callback would be called before the
previous read callback was finished and the worker receive buffer would
be still marked "in use" causing a assertion failure.
This would affect only raw TCP channels, e.g. rndc and http statistics.
(cherry picked from commit 11c869a3d5)
Current mempools are kind of hybrid structures - they serve two
purposes:
1. mempool with a lock is basically static sized allocator with
pre-allocated free items
2. mempool without a lock is a doubly-linked list of preallocated items
The first kind of usage could be easily replaced with jemalloc small
sized arena objects and thread-local caches.
The second usage not-so-much and we need to keep this (in
libdns:message.c) for performance reasons.
On FreeBSD, the pthread primitives are not solely allocated on stack,
but part of the object lives on the heap. Missing pthread_*_destroy
causes the heap memory to grow and in case of fast lived object it's
possible to run out-of-memory.
Properly destroy the leaking mutex (worker->lock) and
the leaking condition (sock->cond).
(cherry picked from commit 57d0fabadd)
Previously, when TCP accept failed, we have logged a message with
ISC_LOG_ERROR level. One common case, how this could happen is that the
client hits TCP client quota and is put on hold and when resumed, the
client has already given up and closed the TCP connection. In such
case, the named would log:
TCP connection failed: socket is not connected
This message was quite confusing because it actually doesn't say that
it's related to the accepting the TCP connection and also it logs
everything on the ISC_LOG_ERROR level.
Change the log message to "Accepting TCP connection failed" and for
specific error states lower the severity of the log message to
ISC_LOG_INFO.
(cherry picked from commit 20ac73eb22)
this commit removes isc__nm_tcpdns_keepalive(); the keepalive
value for this protocol and for TCP will now be set directly from
isc_nmhandle_keepalive().
(cherry picked from commit fc6f751fbe)
previously, receiving a keepalive option had no effect on how
long named would keep the connection open; there was a place to
configure the keepalive timeout but it was never used. this commit
corrects that.
this also fixes an error in isc__nm_tcpdns_keepalive()
in which the sense of a REQUIRE test was reversed; previously this
error had not been noticed because the functions were not being
used.
(cherry picked from commit 7867b8b57d)
- fix some duplicated and out-of-order prototypes declared in
netmgr-int.h
- rename isc_nm_tcpdns_keepalive to isc__nm_tcpdns_keepalive as
it's for internal use
(cherry picked from commit 19e24e22f5)
Instead of disabling the fragmentation on the UDP sockets, we now
disable the Path MTU Discovery by setting IP(V6)_MTU_DISCOVER socket
option to IP_PMTUDISC_OMIT on Linux and disabling IP(V6)_DONTFRAG socket
option on FreeBSD. This option sets DF=0 in the IP header and also
ignores the Path MTU Discovery.
As additional mitigation on Linux, we recommend setting
net.ipv4.ip_no_pmtu_disc to Mode 3:
Mode 3 is a hardend pmtu discover mode. The kernel will only accept
fragmentation-needed errors if the underlying protocol can verify
them besides a plain socket lookup. Current protocols for which pmtu
events will be honored are TCP, SCTP and DCCP as they verify
e.g. the sequence number or the association. This mode should not be
enabled globally but is only intended to secure e.g. name servers in
namespaces where TCP path mtu must still work but path MTU
information of other protocols should be discarded. If enabled
globally this mode could break other protocols.
It was discovered that setting the thread affinity on both the netmgr
and netthread threads lead to inconsistent recursive performance because
sometimes the netmgr and netthread threads would compete over single
resource and sometimes not.
Removing setting the affinity causes a slight dip in the authoritative
performance around 5% (the measured range was from 3.8% to 7.8%), but
the recursive performance is now consistently good.
(cherry picked from commit a9e6a7ae57)
In DNS Flag Day 2020, we started setting the DF (Don't Fragment socket
option on the UDP sockets. It turned out, that this code was incomplete
leading to dropping the outgoing UDP packets.
This has been now remedied, so it is possible to disable the
fragmentation on the UDP sockets again as the sending error is now
handled by sending back an empty response with TC (truncated) bit set.
This reverts commit 66eefac78c.
(cherry picked from commit b941411072)
When the fragmentation is disabled on UDP sockets, the uv_udp_send()
call can fail with UV_EMSGSIZE for messages larger than path MTU.
Previously, this error would end with just discarding the response. In
this commit, a proper handling of such case is added and on such error,
a new DNS response with truncated bit set is generated and sent to the
client.
This change allows us to disable the fragmentation on the UDP
sockets again.
(cherry picked from commit a3ba95116e)