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https://github.com/ollama/ollama.git
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199 lines
4.6 KiB
Go
199 lines
4.6 KiB
Go
package agent
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import (
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"context"
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"strings"
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"sync"
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)
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type ApprovalRequest struct {
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WorkingDir string
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Calls []ApprovalToolCall
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}
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func (r *ApprovalRequest) AddToolCall(id, name, scope string, args map[string]any) {
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r.Calls = append(r.Calls, ApprovalToolCall{
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ToolCallID: id,
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ToolName: name,
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Args: args,
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ApprovalScope: scope,
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})
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}
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type ApprovalToolCall struct {
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ToolCallID string
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ToolName string
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Args map[string]any
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ApprovalScope string
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}
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type Approval struct {
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Allow bool
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AllowAll bool
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AllowScopes []string
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Reason string
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}
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type ApprovalPrompter interface {
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PromptApproval(context.Context, ApprovalRequest) (Approval, error)
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}
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type ApprovalState struct {
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mu sync.RWMutex
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allowAll bool
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scopes map[string]bool
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}
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func (s *ApprovalState) Set(allowAll bool, scopes map[string]bool) {
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if s == nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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s.allowAll = allowAll
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s.scopes = cloneApprovalScopes(scopes)
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}
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// GrantAll grants blanket approval for all future tool calls.
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func (s *ApprovalState) GrantAll() {
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if s == nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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s.allowAll = true
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}
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// AllGranted reports whether blanket approval has been granted.
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func (s *ApprovalState) AllGranted() bool {
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if s == nil {
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return false
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}
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.allowAll
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}
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func (s *ApprovalState) Allows(scope string) bool {
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if s == nil {
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return false
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}
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.allowAll || s.scopes[scope]
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}
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// Apply merges an approval's scopes and allow-all flag into the state. It
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// returns true if the approval grants permission (allow-all or at least one
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// scope). It does not mutate the approval; the caller sets Allow based on the
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// returned value.
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func (s *ApprovalState) Apply(result *Approval) bool {
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if s == nil || result == nil {
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return false
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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granted := false
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if result.AllowAll {
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s.allowAll = true
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granted = true
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}
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if len(result.AllowScopes) > 0 {
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granted = true
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s.grantScopesLocked(result.AllowScopes)
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}
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return granted
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}
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// GrantScopes merges the given scopes into the state.
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func (s *ApprovalState) GrantScopes(scopes []string) {
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if s == nil {
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return
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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s.grantScopesLocked(scopes)
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}
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// grantScopesLocked adds trimmed, non-empty scopes to the state. Caller must
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// hold s.mu.
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func (s *ApprovalState) grantScopesLocked(scopes []string) {
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if s.scopes == nil {
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s.scopes = make(map[string]bool, len(scopes))
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}
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for _, scope := range scopes {
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scope = strings.TrimSpace(scope)
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if scope != "" {
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s.scopes[scope] = true
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}
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}
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}
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func cloneApprovalScopes(src map[string]bool) map[string]bool {
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if len(src) == 0 {
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return nil
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}
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dst := make(map[string]bool, len(src))
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for scope, allowed := range src {
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if allowed {
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dst[scope] = true
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}
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}
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return dst
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}
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func (s *Session) needsApproval(tool Tool, name string, args map[string]any) bool {
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return ToolRequiresApproval(tool, args) && !s.allows(toolApprovalScope(tool, name, args))
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}
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// allows reports whether scope is permitted by the session's accumulated approval state.
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func (s *Session) allows(scope string) bool {
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if s == nil || s.ApprovalState == nil {
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return false
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}
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return s.ApprovalState.Allows(scope)
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}
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// applyApproval merges an approval result into the session's state and marks
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// the result as allowed when scopes or allow-all were granted.
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func (s *Session) applyApproval(result *Approval) {
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if s == nil || result == nil {
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return
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}
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if s.ApprovalState == nil {
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s.ApprovalState = &ApprovalState{}
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}
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if s.ApprovalState.Apply(result) {
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result.Allow = true
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}
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}
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func (s *Session) authorizeToolCalls(ctx context.Context, req ApprovalRequest) (Approval, error) {
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if s == nil || len(req.Calls) == 0 || (s.ApprovalState != nil && s.ApprovalState.AllGranted()) {
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return Approval{Allow: true}, nil
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}
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if s.ApprovalPrompter == nil {
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return Approval{
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Reason: "Tool execution requires approval, but no approval prompter is available.",
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}, nil
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}
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result, err := s.ApprovalPrompter.PromptApproval(ctx, req)
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if err != nil {
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return Approval{}, err
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}
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s.applyApproval(&result)
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return result, nil
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}
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// toolApprovalScope returns the approval scope key for a tool invocation.
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// If the tool implements ScopedTool, its ApprovalScope method determines the
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// scope (e.g. shell tools scope to "<tool>\x00<command>"). Otherwise the scope
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// is the trimmed tool name.
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func toolApprovalScope(tool Tool, toolName string, args map[string]any) string {
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if scoped, ok := tool.(ScopedTool); ok {
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return scoped.ApprovalScope(args)
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}
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return strings.TrimSpace(toolName)
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}
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