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[GH-ISSUE #3301] Question: GPU not fully utilized when not all layers are offloaded #48543
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opened 2026-04-28 08:48:12 -05:00 by GiteaMirror
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Originally created by @TomTom101 on GitHub (Mar 22, 2024).
Original GitHub issue: https://github.com/ollama/ollama/issues/3301
I am running Mixtral 8x7B Q4 on a RTX 3090 with 24GB VRAM. 23/33 layers are offloaded to the GPU:
Now during interference, the GPU utilization does never exceed 15%. I get ~15 tokens/s and mostly see this:
Utilization is always >90% when I load Mistral 7B which is fully offloaded to the GPU (and is pretty fast with ~110 tokens/s)
Questions
Thanks!
Here is the full log ollama startup log:
@remy415 commented on GitHub (Mar 25, 2024):
@TomTom101 It's likely because the model is too large to fit into your GPU memory, so it is split up and then you get <100% of the layers offloaded resulting in lower performance.
You might need to switch to a smaller model, the
Mistral 7byou mentioned before is really good.@TomTom101 commented on GitHub (Mar 26, 2024):
Thanks @remy415 ! Sure, the model is too big to fully fit in VRAM. I just wonder why the GPU is not working at full load on the layers it chose to load. How would GPU utilization look like when 32 of 33 layers would fit in the VRAM? Would it still be utilized? More than 15%, 50% 95%?
My questions are still unanswered :)
Disclaimer: While not being a newbie at using generative AI and its models, I am a newbie at running them locally
@remy415 commented on GitHub (Mar 26, 2024):
@TomTom101 I'm by no means an expert in how this works, but from what I understand:
This is an oversimplification, but if you have to offload processing to the CPU, and the portion the CPU does takes 85% of your time, then your GPU will be at 15% utilization tops.
As for the "chunking" of the work, it doesn't exactly work in a way that the GPU can "cycle through" the parts of work that need to be done as it would involve loading and unloading portions of the model; this takes a lot of time and would likely be much slower than just having the CPU take a portion of the work. I hope that makes more sense! If someone else has a better example, please help because I too would like to understand this better if I have it wrong.
@MarkWard0110 commented on GitHub (Apr 19, 2024):
@remy415
Is this a correct understanding? The GPU utilization is low because it is "waiting" for the CPU. It is like two motors of different speeds (faster/slower) on the same output. The slowest motor will limit the maximum speed of the faster motor. The faster motor will have a lower utilization when the slower motor is fully utilized.
I imagine Ollama is sending commands to both the GPU and CPU. The GPU processes faster than the CPU and Ollama can't send the next command until the CPU has completed its task. The GPU will not process any instructions while the CPU is finishing and that brings down the GPU utilization.
@remy415 commented on GitHub (Apr 19, 2024):
@MarkWard0110 That more or less covers it
llm_load_tensors: offloaded 23/33 layers to GPUIn this, 10 layers are not offloaded to GPU. It takes the GPU (arbitrarily just to give an example) 5 seconds to process its 23 layers, and some of those layers may be waiting on inputs from the 10 CPU layers, or waiting to output to those layers. It really depends on how the layers are divided, but you essentially don't ever want to split them if you have GPU acceleration.
@MarkWard0110 commented on GitHub (Apr 19, 2024):
@remy415 ,
I'm now curious why the GPU's RAM seems not fully utilized when loading large models like llama3:70b-instruct. Given the following hardware Nvidia RTX 4070 (16GB), Intel i9 14900k 96GB
How would I understand the utilization that I see? GPU memory utilization is 0-20%, with Ollama running the model on CPU.
Is there a size limit to what Ollama can even split among available resources?
Here is the log of when it loaded the model
@remy415 commented on GitHub (Apr 19, 2024):
Yes, the model needs to fit entirely in the GPU memory, plus approximately 10% for overhead buffer, for it to offload all the layers. The 70b is a huge model, and in 16gb even a 13b would have a hard time. Definitely keep the models below GPU VRAM if you want acceleration
@MarkWard0110 commented on GitHub (Apr 19, 2024):
@remy415 ,
are you saying Ollama will only run a CPU model if it does not fit in the GPU memory? I thought Ollama splits models among the available resources, with priority on GPU.
For example, if l load llama3:70b. Ollama would load some of it into the GPU memory and then the rest of it into CPU memory. That is the idea why I am asking why the GPU RAM does not appear to be fully utilized when loading the model.
I may not understand what these parts of the log mean
I am thinking that means I should see 13 MiB of the GPU used. I'm not seeing that amount of v-ram used on the GPU. It has 0% and maybe blips up to 15% while this model is executing.
@remy415 commented on GitHub (Apr 19, 2024):
I think the misunderstanding is this: CPU and GPU cannot efficiently and effectively work together to run inference on a model. That's not to say that the CPU doesn't do things when all layers are offloaded, I'm saying that you can't really say that "use 100% gpu = fast, use 100% gpu and 100% cpu = faster" as it doesn't really work like that. The "layers" are extremely intertwined and there is a lot of context switching between CPU and GPU when both are used, which is a huge drag on performance. That is why you want 100% layers in the GPU: context switching is very expensive in terms of adding latency.
Additionally, maybe this chart will help put this into perspective:

Most of us use the (int4s) version of a model as referenced here in your log:
Your 4070ti has ~14 GiB of memory free (16 GiB - OS reserved memory - "10% overhead buffer" = approx 14 GiB). In order to go maximum speed with your GPU, you need to select a model that fits in the ~14GiB memory space (preferably with a little wiggle room). According to the chart, the 7B and 13B models will fit just fine and anything larger will split it across CPU and GPU. Splitting it should be avoided at all costs as context switching between CPU and GPU is one of the most time-consuming processes, and your inference will likely run slower splitting it than it would by simply going 100% CPU (with AVX2 or something).
Unless you have a GPU with a premium amount of RAM (4090ti, A100, Jetson AGX Orin), your optimal model size for LLMs is between 7B and 13B parameters, and even then you may still find better results with the smaller models.
@MarkWard0110 commented on GitHub (Apr 19, 2024):
@remy415 ,
I understand that I must appropriately select a model for GPU acceleration. Knowing the larger models + CPU is painfully slow compared to GPU I would like to better understand what is going on when I am running models larger than available GPU memory.
For example, when I load
codellama:13b-instructIt logs
I find that it loads into GPU and is accelerated.
When I ignore how long it will take to execute and load a large model like
llama3:70b-instructIt logs the following
What does it mean it offloaded 30/81 layers to GPU?
Why is the CUDA0 buffer size what it is? Why would it be different from when I loaded the smaller model?
It makes me think the model has 30 layers put on the GPU and 51 on CPU. However, this conflicts with you saying it would be worse than 100% CPU if that was the case.
I don't have the intuition of what its like for a model to execute. Perhaps if I did I might understand the splitting better. I don't know how much of it is parallel or state it must share when running.
What about the situations where some have multiple GPUs?
@remy415 commented on GitHub (Apr 19, 2024):
So what I’m about to say is a very oversimplified explanation based on a rudimentary understanding of AI.
Think of the model as a web of random numbers that can be used to calculate the missing pieces of a data set. In terms of an LLM, words are turned into random numbers and their associations are “trained” into the model, so when I ask why is the sky blue, it references it’s trained associations and gives an answer.
In terms of memory, reading and writing it works best when it’s in uninterrupted contiguous chunks. Unfortunately models are a random mix of data — your answer consists of data points that exist in different parts of the model.
When you split load the model, some of your answer is in GPU, some is in CPU. The program has to jump back and forth between reading cpu and gpu memory (this is a context switch as I referenced earlier). This process of switching back and forth is extremely slow in computer land, relatively speaking. That’s why working purely on cpu is faster than a split load — you spend more time jumping from cpu to gpu than you do processing.
The reason the layers loaded is the way it is, is because each layer is a fixed size and represents a semi-logical chunk of the model. 30 layers takes 13771 mb, and adding any more layers would cause an out of memory error. The smaller models have a different number and size of layers and they fit totally into your available vram.
I hope that helps!
@remy415 commented on GitHub (Apr 22, 2024):
@MarkWard0110 Sorry I forgot to talk about the multiple GPUs.
Most systems that can leverage multiple GPUs, whether it's additional GPUs in the same computer or multiple computers with GPUs, usually use custom models and processors that are designed to be split up. The reason you don't see this often in things like llama_cpp (they're actually working on it at the moment, keep an eye on their github) is because it's extremely hard to optimize it so that the splitting is done in a way that is faster. Remember the context switching I spoke of before? When you split over multiple computers, now the context switch is done over your network instead of just the GPU to RAM bus, which is exponentially slower than the previously mentioned context switch. What ends up happening is the network (typically 1 Gbps - overhead in most home settings, so ~950 Mbps) becomes a huge bottleneck. The end result is a mess where each system is waiting for the other to produce their part(s), and instead of answering the question in ~20 seconds it takes 4 minutes or longer.
The way companies like Amazon are able to do multi-gpu processing for it is:
As for multiple GPUs on a single system, the issue is similar to the context switching before: to send data from GPU1 to GPU2, it has to go over the PCIe bus, which again is much slower than just jumping to the next memory block.
Remember that this is a very oversimplified response based on a very basic understanding of how AI/ML works; I'm not an expert by any means, I'm just a technology fan.
@MarkWard0110 commented on GitHub (Apr 23, 2024):
@remy415 ,
My local build of Ollama failed to include GPU support so I have a test run of CPU only and can compare it to my split runs.
For the same prompt.
The following are CPU only
These are when it was split between CPU and my GPU
CPU only is ~2 TPS
CPU+GPU is ~5 TPS
Even with the additional overhead it may have, the GPU has provided some help.