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hoyyeva/anthropic-local-image-path
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Reference: github-starred/ollama#33772
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Originally created by @lefoulkrod on GitHub (Aug 25, 2025).
Original GitHub issue: https://github.com/ollama/ollama/issues/12064
Originally assigned to: @drifkin, @jmorganca, @ParthSareen on GitHub.
What is the issue?
ollama 0.11.6
gpt-oss:120b
I get frequent errors from ollama
ollama._types.ResponseError: error parsing tool call. These seem to occur mostly when a tool call is being generated for a write_file tool that I have.Here is a truncated console log from my application
This is the non-truncated portion of the error that shows the invalid json syntax being returned for the tool call.
Relevant log output
OS
Linux
GPU
Nvidia
CPU
Intel
Ollama version
0.11.6
@onestardao commented on GitHub (Aug 25, 2025):
this error usually means the tool-call JSON coming back isn’t valid, so the parser chokes. it’s not your code, it’s the model drifting and adding extra text around the JSON. i’ve got a checklist for this kind of parsing/formatting failure (ProblemMap No.2). do you want me to share the link?
@rick-github commented on GitHub (Aug 25, 2025):
Can you add the bit with the invalid JSON syntax?
@lefoulkrod commented on GitHub (Aug 26, 2025):
clean up this error log so that its easier to see the actual error. truncate text but dont truncate the failing text ERROR:agents.ollama.sdk.tool_loop:Unhandled exception in tool loop: error parsing tool call: raw='{"path":"src/pipe.py","content":""""Pipe entity and manager for the Flappy Bird style game.\n\nThis module defines two classes:\n\n* :class:
Pipe– Represents a pair of top and bottom pipe sections with a\n configurable vertical gap.\n* :class:PipeManager– Handles spawning, updating and rendering of multiple\n :class:Pipeinstances.\n\nAll behaviour is driven by constants defined in :mod:src.config.\n"""\n\nfrom future import annotations\n\nimport random\nfrom typing import List\n\nimport pygame\n\nfrom src.config import (\n PIPE_COLOR,\n PIPE_GAP_MAX,\n PIPE_GAP_MIN,\n PIPE_SPEED,\n PIPE_SPAWN_INTERVAL,\n PIPE_WIDTH,\n SCREEN_HEIGHT,\n SCREEN_WIDTH,\n)\n\n\nclass Pipe:\n """A pair of pipe rectangles with a vertical gap.\n\n Parameters\n ----------\n x : int\n The horizontal position (left edge) where the pipe pair is created.\n """\n\n def init(self, x: int) -> None:\n # Store the x coordinate as a float for sub‑pixel movement.\n self._x: float = float(x)\n\n # Choose a random gap size between the configured minimum and maximum.\n gap_size: int = random.randint(PIPE_GAP_MIN, PIPE_GAP_MAX)\n # Ensure the gap fits inside the screen vertically.\n max_gap_top: int = SCREEN_HEIGHT - gap_size\n gap_top: int = random.randint(0, max_gap_top)\n\n # Create the top and bottom rectangles.\n self.top_rect: pygame.Rect = pygame.Rect(\n int(self._x), 0, PIPE_WIDTH, gap_top\n )\n self.bottom_rect: pygame.Rect = pygame.Rect(\n int(self._x),\n gap_top + gap_size,\n PIPE_WIDTH,\n SCREEN_HEIGHT - (gap_top + gap_size),\n )\n\n # ---------------------------------------------------------------------\n # Public API\n # ---------------------------------------------------------------------\n @property\n def rects(self) -> List[pygame.Rect]:\n """Return a list containing the top and bottom rectangles.\n\n The list order is[top_rect, bottom_rect]which matches the\n expectation of collision‑checking code.\n """\n\n return [self.top_rect, self.bottom_rect]\n\n def update(self, dt: float) -> None:\n """Move the pipe leftward according to the configured speed.\n\n Parameters\n ----------\n dt : float\n Time step in seconds since the last update.\n """\n\n # Update the stored x coordinate with sub‑pixel precision.\n self._x -= PIPE_SPEED * dt\n # Sync the pygame.Rect objects (they store integer coordinates).\n int_x = int(self._x)\n self.top_rect.x = int_x\n self.bottom_rect.x = int_x\n\n def draw(self, surface: pygame.Surface) -> None:\n """Render both pipe sections onto the given surface.\n\n Parameters\n ----------\n surface : pygame.Surface\n The surface to draw the pipe on.\n """\n\n pygame.draw.rect(surface, PIPE_COLOR, self.top_rect)\n pygame.draw.rect(surface, PIPE_COLOR, self.bottom_rect)\n\n\nclass PipeManager:\n """Manage a collection of :class:Pipeobjects.\n\n The manager is responsible for spawning new pipes at regular intervals,\n updating existing pipes, removing those that have moved off‑screen and\n delegating drawing to each pipe.\n """\n\n def init(self) -> None:\n self.pipes: List[Pipe] = []\n self._time_since_last_spawn: float = 0.0\n\n def update(self, dt: float) -> List[Pipe]:\n """Update all managed pipes and handle spawning/removal.\n\n Parameters\n ----------\n dt : float\n Time step in seconds since the last update.\n\n Returns\n -------\n List[Pipe]\n The current list of active pipes after cleanup.\n """\n\n # Spawn new pipe if the interval has elapsed.\n self._time_since_last_spawn += dt\n while self._time_since_last_spawn >= PIPE_SPAWN_INTERVAL:\n self.pipes.append(Pipe(SCREEN_WIDTH))\n self._time_since_last_spawn -= PIPE_SPAWN_INTERVAL\n\n # Update existing pipes.\n for pipe in self.pipes:\n pipe.update(dt)\n\n # Remove pipes that have completely moved off the left side of the screen.\n self.pipes = [p for p in self.pipes if p.top_rect.right >= 0]\n return self.pipes\n\n def draw(self, surface: pygame.Surface) -> None:\n """Draw all active pipes onto the supplied surface.\n\n Parameters\n ----------\n surface : pygame.Surface\n The surface to render the pipes onto.\n """\n\n for pipe in self.pipes:\n pipe.draw(surface)\n"], "encoding":"utf-8"}', err=invalid character ']' after object key:value pair (status code: 500)Traceback (most recent call last):
File "/home/larry/repos/computron_9000/agents/ollama/sdk/tool_loop.py", line 80, in run_tool_call_loop
response = await client.chat(
^^^^^^^^^^^^^^^^^^
File "/home/larry/repos/computron_9000/.venv/lib/python3.12/site-packages/ollama/_client.py", line 854, in chat
return await self._request(
^^^^^^^^^^^^^^^^^^^^
File "/home/larry/repos/computron_9000/.venv/lib/python3.12/site-packages/ollama/_client.py", line 692, in _request
return cls(**(await self._request_raw(*args, kwargs)).json())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/larry/repos/computron_9000/.venv/lib/python3.12/site-packages/ollama/_client.py", line 636, in _request_raw
raise ResponseError(e.response.text, e.response.status_code) from None
ollama._types.ResponseError: error parsing tool call: raw='{"path":"src/pipe.py","content":""""Pipe entity and manager for the Flappy Bird style game.\n\nThis module defines two classes:\n\n :class:
Pipe– Represents a pair of top and bottom pipe sections with a\n configurable vertical gap.\n :class:PipeManager– Handles spawning, updating and rendering of multiple\n :class:Pipeinstances.\n\nAll behaviour is driven by constants defined in :mod:src.config.\n"""\n\nfrom future import annotations\n\nimport random\nfrom typing import List\n\nimport pygame\n\nfrom src.config import (\n PIPE_COLOR,\n PIPE_GAP_MAX,\n PIPE_GAP_MIN,\n PIPE_SPEED,\n PIPE_SPAWN_INTERVAL,\n PIPE_WIDTH,\n SCREEN_HEIGHT,\n SCREEN_WIDTH,\n)\n\n\nclass Pipe:\n """A pair of pipe rectangles with a vertical gap.\n\n Parameters\n ----------\n x : int\n The horizontal position (left edge) where the pipe pair is created.\n """\n\n def init(self, x: int) -> None:\n # Store the x coordinate as a float for sub‑pixel movement.\n self._x: float = float(x)\n\n # Choose a random gap size between the configured minimum and maximum.\n gap_size: int = random.randint(PIPE_GAP_MIN, PIPE_GAP_MAX)\n # Ensure the gap fits inside the screen vertically.\n max_gap_top: int = SCREEN_HEIGHT - gap_size\n gap_top: int = random.randint(0, max_gap_top)\n\n # Create the top and bottom rectangles.\n self.top_rect: pygame.Rect = pygame.Rect(\n int(self._x), 0, PIPE_WIDTH, gap_top\n )\n self.bottom_rect: pygame.Rect = pygame.Rect(\n int(self._x),\n gap_top + gap_size,\n PIPE_WIDTH,\n SCREEN_HEIGHT - (gap_top + gap_size),\n )\n\n # ---------------------------------------------------------------------\n # Public API\n # ---------------------------------------------------------------------\n @property\n def rects(self) -> List[pygame.Rect]:\n """Return a list containing the top and bottom rectangles.\n\n The list order is[top_rect, bottom_rect]which matches the\n expectation of collision‑checking code.\n """\n\n return [self.top_rect, self.bottom_rect]\n\n def update(self, dt: float) -> None:\n """Move the pipe leftward according to the configured speed.\n\n Parameters\n ----------\n dt : float\n Time step in seconds since the last update.\n """\n\n # Update the stored x coordinate with sub‑pixel precision.\n self._x -= PIPE_SPEED * dt\n # Sync the pygame.Rect objects (they store integer coordinates).\n int_x = int(self._x)\n self.top_rect.x = int_x\n self.bottom_rect.x = int_x\n\n def draw(self, surface: pygame.Surface) -> None:\n """Render both pipe sections onto the given surface.\n\n Parameters\n ----------\n surface : pygame.Surface\n The surface to draw the pipe on.\n """\n\n pygame.draw.rect(surface, PIPE_COLOR, self.top_rect)\n pygame.draw.rect(surface, PIPE_COLOR, self.bottom_rect)\n\n\nclass PipeManager:\n """Manage a collection of :class:Pipeobjects.\n\n The manager is responsible for spawning new pipes at regular intervals,\n updating existing pipes, removing those that have moved off‑screen and\n delegating drawing to each pipe.\n """\n\n def init(self) -> None:\n self.pipes: List[Pipe] = []\n self._time_since_last_spawn: float = 0.0\n\n def update(self, dt: float) -> List[Pipe]:\n """Update all managed pipes and handle spawning/removal.\n\n Parameters\n ----------\n dt : float\n Time step in seconds since the last update.\n\n Returns\n -------\n List[Pipe]\n The current list of active pipes after cleanup.\n """\n\n # Spawn new pipe if the interval has elapsed.\n self._time_since_last_spawn += dt\n while self._time_since_last_spawn >= PIPE_SPAWN_INTERVAL:\n self.pipes.append(Pipe(SCREEN_WIDTH))\n self._time_since_last_spawn -= PIPE_SPAWN_INTERVAL\n\n # Update existing pipes.\n for pipe in self.pipes:\n pipe.update(dt)\n\n # Remove pipes that have completely moved off the left side of the screen.\n self.pipes = [p for p in self.pipes if p.top_rect.right >= 0]\n return self.pipes\n\n def draw(self, surface: pygame.Surface) -> None:\n """Draw all active pipes onto the supplied surface.\n\n Parameters\n ----------\n surface : pygame.Surface\n The surface to render the pipes onto.\n """\n\n for pipe in self.pipes:\n pipe.draw(surface)\n"], "encoding":"utf-8"}', err=invalid character ']' after object key:value pair (status code: 500)@onestardao commented on GitHub (Aug 26, 2025):
@lefoulkrod You posted log so I thnk you want the solution it's generated by AI with my own WFGY method, check it
===
quick read of your new logs: this is a classic “tool-call JSON is not valid” case. the model is returning either a stringified
argumentsor extra prose around the JSON, so the parser chokes. this lines up with our ProblemMap No.10 (schema/format drift). sometimes No.2 (interpretation collapse) is involved if the system prompt is too wordy.fast fix checklist
force JSON only
response_format: {"type":"json_object"}orformat: "json"in the request.ensure native object in
argumentspre-parse guard
reduce prompt noise
reference + full checklist is here:
WFGY ProblemMap / README — No.10 schema & format drift
if you want, i can paste the exact No.10 step-by-step block tailored to your payload snippet. just drop one failing tool-call JSON (redact secrets) and i’ll map it line by line.
@mdlmarkham commented on GitHub (Aug 31, 2025):
I'm using n8n connected to the Ollama Turbo API... keep getting "Invalid tool usage: mismatch between tool calls and tool results" even with very simple (one search tool) setup... any way around this?
@onestardao commented on GitHub (Sep 1, 2025):
@mdlmarkham
quick note, hope it helps. your “mismatch between tool calls and tool results” is almost always tool-I/O schema drift. the model mixes prose with the call or returns a different count/shape than the results array.
map it to Problem Map No.6 (logic collapse & recovery) and No.2 (interpretation / format collapse). fix is simple: force strict JSON only, one tool per turn, pre-validate the JSON before dispatch, and hard-reset the turn if the shape does not match.
it is a semantic firewall you can copy into your wrapper without changing your stack. checklink above
@mcr-ksh commented on GitHub (Sep 1, 2025):
@onestardao some example using your TXT OS would be great in this given context.
@onestardao commented on GitHub (Sep 2, 2025):
you don’t have to over-debug this one.
fastest way: just grab my plain-text OS (TXTOS), load it in your model, then literally ask:
and paste the screenshot of your error.
the OS is written for the AI itself so it knows which problem map number you’re hitting
once you try it, the model will point you to the exact guardrail page inside the Problem Map with the step-by-step fix.
@lefoulkrod commented on GitHub (Sep 6, 2025):
Possibly related to https://github.com/ollama/ollama/issues/12203
@socram8888 commented on GitHub (Sep 30, 2025):
I've just stumbled upon this error. The exact request, done manually against the chat API:
The streaming response:
@drifkin commented on GitHub (Sep 30, 2025):
it looks like the model didn't stop generating after
<|call|>, which should be a stop token. Have you seen this on the official gpt-oss:20b model? It might be that the abliterated one is outputting the wrong token, or is configured incorrectly@socram8888 commented on GitHub (Sep 30, 2025):
I was thinking exactly the same and yes, the
gpt-oss:20bmodel does work fine. I've ran the same query three times and it all generated correct tool calls, so it must be an issue with that specific model.@trufae commented on GitHub (Oct 8, 2025):
lmstudio does that right, will be great if i could use ollama instead
@drifkin commented on GitHub (Oct 8, 2025):
Are you seeing this with the real model or also with the abliterated one?
@trufae commented on GitHub (Oct 8, 2025):
With qwen2.5, qwen3, gpt-oss:20b at least for me using vscode copilot and opencode as clients. But i didnt went deep into seeing the real problem
@ParthSareen commented on GitHub (Oct 8, 2025):
@trufae how much context length are you setting for the model when using Ollama? these model should at least be giving some output (even though they're small). If you're coding with them I'd recommend at least 64000 as long as it fits on your machine.
@trufae commented on GitHub (Oct 9, 2025):
im just testing it now with the latest ollama 0.12.3 and opencode 0.14.6 and i can use
qwen3:latestandgpt-oss:20bin local with no issues, but i cant use other models. also after some testing i find out that the real problem was that the context was not configured to 128K so it was silently failing@ParthSareen commented on GitHub (Oct 9, 2025):
@trufae that's great! hopefully we're gonna do some changes to make the context filling more visible. as for other models - I'm not sure what you're trying but most are not made for agentic tool use. they wouldn't be able to complete a loop at their size
@mcr-ksh commented on GitHub (Oct 11, 2025):
I can confirm it didn't work for me setting the context to 128K. See comment from https://github.com/ollama/ollama/issues/12187.
Short vLLM works, ollama doesnt on the same model and same machine. Just exchanged the n8n chat model node between vLLM and ollama.
@ParthSareen commented on GitHub (Oct 11, 2025):
What configuration are you running with? Can you show the output of ollama ps
@mcr-ksh commented on GitHub (Oct 11, 2025):
@ParthSareen commented on GitHub (Oct 11, 2025):
@mcr-ksh can you also attach the request you're making?
@mcr-ksh commented on GitHub (Oct 11, 2025):
@ParthSareen commented on GitHub (Oct 11, 2025):
You can run
OLLAMA_DEBUG=2 ollama serveand drop the logs. There might be quite a bit - if you can you can grab the
chatPrompt.gopiece.@mcr-ksh commented on GitHub (Oct 11, 2025):
chatPrompt.godoesnt show anything. I've used:OLLAMA_DEBUG=2 ollama serve 2>&1 | grep -v runner.go > /tmp/ollama_debug.logollama_debug.log
No tool was called at all this run.
@ParthSareen commented on GitHub (Nov 8, 2025):
@mcr-ksh I need a log dump where you're getting the error/missing the tool call when it should've called one.
@raulcabello commented on GitHub (Nov 18, 2025):
I’m running into the same issue.
My request looks like this:
Most of the time it works fine, but occasionally I get an error like:
It seems the model occasionally produces incomplete JSON. Specifically, it drops the closing
}When the request succeeds, the last decoded string looks like:
But when the failure occurs, I see:
Note the missing
}in the decoded output.Ollama itself doesn’t report anything helpful. The only entry I see is: