Files
komodo/bin/core/src/api/execute/server.rs
Maxwell Becker 5fc0a87dea 1.14 - Rename to Komodo - Docker Management (#56)
* setup network page

* add Network, Image, Container

* Docker ListItems and Inspects

* frontend build

* dev0

* network info working

* fix cargo lock

* dev1

* pages for the things

* implement Active in dashboard

* RunBuild update trigger list refresh

* rename deployment executions to StartDeployment etc

* add server level container control

* dev2

* add Config field to Image

* can get image labels from Config.Labels

* mount container page

* server show resource count

* add GetContainerLog api

* add _AllContainers api

* dev3

* move ResourceTarget to entities mod

* GetResourceMatchingContainer api

* connect container to resource

* dev4 add volume names to container list items

* ts types

* volume / image / network unused management

* add image history to image page

* fix PruneContainers incorret Operation

* update cache for server for server after server actions

* dev5

* add singapore to Hetzner

* implement delete single network / image / volume api

* dev6

* include "in use" on Docker Lists

* add docker resource delete buttons

* is nice

* fix volume all in use

* remove google font dependency

* use host networking in test compose

* implement Secret Variables (hidden in logs)

* remove unneeded borrow

* interpolate variables / secrets into extra args / onclone / onpull / command etc

* validate empty strings before SelectItem

* rename everything to Komodo

* rename workspace to komodo

* rc1
2024-09-01 15:38:40 -07:00

993 lines
28 KiB
Rust

use anyhow::Context;
use formatting::format_serror;
use komodo_client::{
api::execute::*,
entities::{
all_logs_success,
permission::PermissionLevel,
server::Server,
update::{Log, Update},
user::User,
},
};
use periphery_client::api;
use resolver_api::Resolve;
use crate::{
helpers::{periphery_client, update::update_update},
monitor::update_cache_for_server,
resource,
state::{action_states, State},
};
impl Resolve<StartContainer, (User, Update)> for State {
#[instrument(name = "StartContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
StartContainer { server, container }: StartContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure deployment not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.starting_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::StartContainer { name: container })
.await
{
Ok(log) => log,
Err(e) => Log::error(
"start container",
format_serror(&e.context("failed to start container").into()),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<RestartContainer, (User, Update)> for State {
#[instrument(name = "RestartContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
RestartContainer { server, container }: RestartContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the deployment (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.restarting_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::RestartContainer { name: container })
.await
{
Ok(log) => log,
Err(e) => Log::error(
"restart container",
format_serror(
&e.context("failed to restart container").into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PauseContainer, (User, Update)> for State {
#[instrument(name = "PauseContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PauseContainer { server, container }: PauseContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pausing_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::PauseContainer { name: container })
.await
{
Ok(log) => log,
Err(e) => Log::error(
"pause container",
format_serror(&e.context("failed to pause container").into()),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<UnpauseContainer, (User, Update)> for State {
#[instrument(name = "UnpauseContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
UnpauseContainer { server, container }: UnpauseContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.unpausing_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::UnpauseContainer { name: container })
.await
{
Ok(log) => log,
Err(e) => Log::error(
"unpause container",
format_serror(
&e.context("failed to unpause container").into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<StopContainer, (User, Update)> for State {
#[instrument(name = "StopContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
StopContainer {
server,
container,
signal,
time,
}: StopContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.stopping_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::StopContainer {
name: container,
signal,
time,
})
.await
{
Ok(log) => log,
Err(e) => Log::error(
"stop container",
format_serror(&e.context("failed to stop container").into()),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<DestroyContainer, (User, Update)> for State {
#[instrument(name = "DestroyContainer", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
DestroyContainer {
server,
container,
signal,
time,
}: DestroyContainer,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_containers = true)?;
// Send update after setting action state, this way frontend gets correct state.
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::RemoveContainer {
name: container,
signal,
time,
})
.await
{
Ok(log) => log,
Err(e) => Log::error(
"stop container",
format_serror(&e.context("failed to stop container").into()),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<StartAllContainers, (User, Update)> for State {
#[instrument(name = "StartAllContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
StartAllContainers { server }: StartAllContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.starting_containers = true)?;
update_update(update.clone()).await?;
let logs = periphery_client(&server)?
.request(api::container::StartAllContainers {})
.await
.context("failed to start all containers on host")?;
update.logs.extend(logs);
if all_logs_success(&update.logs) {
update.push_simple_log(
"start all containers",
String::from("All containers have been started on the host."),
);
}
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<RestartAllContainers, (User, Update)> for State {
#[instrument(name = "RestartAllContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
RestartAllContainers { server }: RestartAllContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.restarting_containers = true)?;
update_update(update.clone()).await?;
let logs = periphery_client(&server)?
.request(api::container::StartAllContainers {})
.await
.context("failed to restart all containers on host")?;
update.logs.extend(logs);
if all_logs_success(&update.logs) {
update.push_simple_log(
"restart all containers",
String::from(
"All containers have been restarted on the host.",
),
);
}
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PauseAllContainers, (User, Update)> for State {
#[instrument(name = "PauseAllContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PauseAllContainers { server }: PauseAllContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pausing_containers = true)?;
update_update(update.clone()).await?;
let logs = periphery_client(&server)?
.request(api::container::PauseAllContainers {})
.await
.context("failed to pause all containers on host")?;
update.logs.extend(logs);
if all_logs_success(&update.logs) {
update.push_simple_log(
"pause all containers",
String::from("All containers have been paused on the host."),
);
}
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<UnpauseAllContainers, (User, Update)> for State {
#[instrument(name = "UnpauseAllContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
UnpauseAllContainers { server }: UnpauseAllContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.starting_containers = true)?;
update_update(update.clone()).await?;
let logs = periphery_client(&server)?
.request(api::container::StartAllContainers {})
.await
.context("failed to unpause all containers on host")?;
update.logs.extend(logs);
if all_logs_success(&update.logs) {
update.push_simple_log(
"unpause all containers",
String::from(
"All containers have been unpaused on the host.",
),
);
}
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<StopAllContainers, (User, Update)> for State {
#[instrument(name = "StopAllContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
StopAllContainers { server }: StopAllContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard = action_state
.update(|state| state.stopping_containers = true)?;
update_update(update.clone()).await?;
let logs = periphery_client(&server)?
.request(api::container::StopAllContainers {})
.await
.context("failed to stop all containers on host")?;
update.logs.extend(logs);
if all_logs_success(&update.logs) {
update.push_simple_log(
"stop all containers",
String::from("All containers have been stopped on the host."),
);
}
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PruneContainers, (User, Update)> for State {
#[instrument(name = "PruneContainers", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PruneContainers { server }: PruneContainers,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_containers = true)?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::container::PruneContainers {})
.await
.context(format!(
"failed to prune containers on server {}",
server.name
)) {
Ok(log) => log,
Err(e) => Log::error(
"prune containers",
format_serror(
&e.context("failed to prune containers").into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<DeleteNetwork, (User, Update)> for State {
#[instrument(name = "DeleteNetwork", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
DeleteNetwork { server, name }: DeleteNetwork,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::network::DeleteNetwork { name: name.clone() })
.await
.context(format!(
"failed to delete network {name} on server {}",
server.name
)) {
Ok(log) => log,
Err(e) => Log::error(
"delete network",
format_serror(
&e.context(format!("failed to delete network {name}"))
.into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PruneNetworks, (User, Update)> for State {
#[instrument(name = "PruneNetworks", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PruneNetworks { server }: PruneNetworks,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_networks = true)?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::network::PruneNetworks {})
.await
.context(format!(
"failed to prune networks on server {}",
server.name
)) {
Ok(log) => log,
Err(e) => Log::error(
"prune networks",
format_serror(&e.context("failed to prune networks").into()),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<DeleteImage, (User, Update)> for State {
#[instrument(name = "DeleteImage", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
DeleteImage { server, name }: DeleteImage,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::image::DeleteImage { name: name.clone() })
.await
.context(format!(
"failed to delete image {name} on server {}",
server.name
)) {
Ok(log) => log,
Err(e) => Log::error(
"delete image",
format_serror(
&e.context(format!("failed to delete image {name}")).into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PruneImages, (User, Update)> for State {
#[instrument(name = "PruneImages", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PruneImages { server }: PruneImages,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_images = true)?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log =
match periphery.request(api::image::PruneImages {}).await {
Ok(log) => log,
Err(e) => Log::error(
"prune images",
format!(
"failed to prune images on server {} | {e:#?}",
server.name
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<DeleteVolume, (User, Update)> for State {
#[instrument(name = "DeleteVolume", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
DeleteVolume { server, name }: DeleteVolume,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery
.request(api::volume::DeleteVolume { name: name.clone() })
.await
.context(format!(
"failed to delete volume {name} on server {}",
server.name
)) {
Ok(log) => log,
Err(e) => Log::error(
"delete volume",
format_serror(
&e.context(format!("failed to delete volume {name}"))
.into(),
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PruneVolumes, (User, Update)> for State {
#[instrument(name = "PruneVolumes", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PruneVolumes { server }: PruneVolumes,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_volumes = true)?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log =
match periphery.request(api::volume::PruneVolumes {}).await {
Ok(log) => log,
Err(e) => Log::error(
"prune volumes",
format!(
"failed to prune volumes on server {} | {e:#?}",
server.name
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}
impl Resolve<PruneSystem, (User, Update)> for State {
#[instrument(name = "PruneSystem", skip(self, user, update), fields(user_id = user.id, update_id = update.id))]
async fn resolve(
&self,
PruneSystem { server }: PruneSystem,
(user, mut update): (User, Update),
) -> anyhow::Result<Update> {
let server = resource::get_check_permissions::<Server>(
&server,
&user,
PermissionLevel::Execute,
)
.await?;
// get the action state for the server (or insert default).
let action_state = action_states()
.server
.get_or_insert_default(&server.id)
.await;
// Will check to ensure server not already busy before updating, and return Err if so.
// The returned guard will set the action state back to default when dropped.
let _action_guard =
action_state.update(|state| state.pruning_system = true)?;
update_update(update.clone()).await?;
let periphery = periphery_client(&server)?;
let log = match periphery.request(api::PruneSystem {}).await {
Ok(log) => log,
Err(e) => Log::error(
"prune system",
format!(
"failed to docket system prune on server {} | {e:#?}",
server.name
),
),
};
update.logs.push(log);
update_cache_for_server(&server).await;
update.finalize();
update_update(update.clone()).await?;
Ok(update)
}
}