feat(app): improve node and edge rendering

This commit is contained in:
dextmorgn
2026-03-08 20:01:55 +01:00
parent a2cc352235
commit 611bc1a563
6 changed files with 863 additions and 412 deletions

View File

@@ -7,37 +7,47 @@ import {
getCachedExternalImage
} from '../utils/image-cache'
import { truncateText, calculateNodeSize } from '../utils/utils'
import { RenderContext, isInViewport, getDimmedColor } from '../utils/render-context'
type NodeVisual = {
image: HTMLImageElement
isExternal: boolean
} | null
// Shape path helpers - each creates a path centered at (x, y) with given size
const FLAG_COLORS: Record<string, { stroke: string; fill: string }> = {
red: { stroke: '#f87171', fill: '#fecaca' },
orange: { stroke: '#fb923c', fill: '#fed7aa' },
blue: { stroke: '#60a5fa', fill: '#bfdbfe' },
green: { stroke: '#4ade80', fill: '#bbf7d0' },
yellow: { stroke: '#facc15', fill: '#fef08a' }
}
// --- Shape path helpers ---
const drawCirclePath = (ctx: CanvasRenderingContext2D, x: number, y: number, size: number) => {
ctx.arc(x, y, size, 0, 2 * Math.PI)
}
const drawSquarePath = (ctx: CanvasRenderingContext2D, x: number, y: number, size: number) => {
const half = size
ctx.rect(x - half, y - half, half * 2, half * 2)
ctx.rect(x - size, y - size, size * 2, size * 2)
}
// Pre-computed hexagon angles (flat-top)
const HEX_COS = Array.from({ length: 6 }, (_, i) => Math.cos((Math.PI / 3) * i - Math.PI / 6))
const HEX_SIN = Array.from({ length: 6 }, (_, i) => Math.sin((Math.PI / 3) * i - Math.PI / 6))
const drawHexagonPath = (ctx: CanvasRenderingContext2D, x: number, y: number, size: number) => {
// Flat-top hexagon
for (let i = 0; i < 6; i++) {
const angle = (Math.PI / 3) * i - Math.PI / 6
const px = x + size * Math.cos(angle)
const py = y + size * Math.sin(angle)
if (i === 0) ctx.moveTo(px, py)
else ctx.lineTo(px, py)
ctx.moveTo(x + size * HEX_COS[0], y + size * HEX_SIN[0])
for (let i = 1; i < 6; i++) {
ctx.lineTo(x + size * HEX_COS[i], y + size * HEX_SIN[i])
}
ctx.closePath()
}
const SQRT3 = Math.sqrt(3)
const drawTrianglePath = (ctx: CanvasRenderingContext2D, x: number, y: number, size: number) => {
// Equilateral triangle pointing up
const height = size * Math.sqrt(3)
const height = size * SQRT3
const topY = y - height / 2
const bottomY = y + height / 2
ctx.moveTo(x, topY)
@@ -46,7 +56,6 @@ const drawTrianglePath = (ctx: CanvasRenderingContext2D, x: number, y: number, s
ctx.closePath()
}
// Unified shape path drawer
const drawNodePath = (
ctx: CanvasRenderingContext2D,
x: number,
@@ -72,7 +81,8 @@ const drawNodePath = (
}
}
// Draws an image with object-cover behavior inside a shape clip
// --- Clipped image drawing ---
const drawClippedImage = (
ctx: CanvasRenderingContext2D,
img: HTMLImageElement,
@@ -84,14 +94,11 @@ const drawClippedImage = (
const diameter = size * 2
const imgAspect = img.naturalWidth / img.naturalHeight
// Calculate cover dimensions (fill the shape, crop excess)
let drawWidth: number, drawHeight: number
if (imgAspect > 1) {
// Landscape: height fills, width overflows
drawHeight = diameter
drawWidth = diameter * imgAspect
} else {
// Portrait or square: width fills, height overflows
drawWidth = diameter
drawHeight = diameter / imgAspect
}
@@ -101,21 +108,19 @@ const drawClippedImage = (
ctx.drawImage(img, x - drawWidth / 2, y - drawHeight / 2, drawWidth, drawHeight)
}
// Resolves the visual for a node with priority: nodeImage -> nodeIcon -> nodeType
// --- Node visual resolution ---
const getNodeVisual = (node: GraphNode, iconColor: string): NodeVisual => {
// Priority 1: External image (nodeImage URL)
if (node.nodeImage) {
const img = getCachedExternalImage(node.nodeImage)
if (img?.complete) return { image: img, isExternal: true }
}
// Priority 2: Custom icon by name (nodeIcon)
if (node.nodeIcon) {
const img = getCachedIconByName(node.nodeIcon, iconColor)
if (img?.complete) return { image: img, isExternal: false }
}
// Priority 3: Type-based icon (nodeType)
if (node.nodeType) {
const img = getCachedImage(node.nodeType, iconColor)
if (img?.complete) return { image: img, isExternal: false }
@@ -124,7 +129,164 @@ const getNodeVisual = (node: GraphNode, iconColor: string): NodeVisual => {
return null
}
interface NodeRenderParams {
// --- Flag drawing (single shared helper) ---
const drawFlag = (
ctx: CanvasRenderingContext2D,
node: GraphNode,
size: number
) => {
const flagColor = FLAG_COLORS[node.nodeFlag!]
if (!flagColor) return
const cachedFlag = getCachedFlagImage(flagColor.stroke, flagColor.fill)
if (!cachedFlag?.complete) return
const flagSize = size * 0.8
const flagX = node.x + 0.8 + size * 0.5 - flagSize / 2
const flagY = node.y - 1.4 - size * 0.5 - flagSize / 2
const prevAlpha = ctx.globalAlpha
ctx.globalAlpha = 1
ctx.drawImage(cachedFlag, flagX, flagY, flagSize, flagSize)
ctx.globalAlpha = prevAlpha
}
// --- Shared node shape drawing (fill + stroke in one path) ---
const drawNodeShape = (
ctx: CanvasRenderingContext2D,
x: number,
y: number,
size: number,
shape: NodeShape,
nodeColor: string,
isOutlined: boolean,
rc: RenderContext
) => {
drawNodePath(ctx, x, y, size, shape)
if (isOutlined) {
ctx.fillStyle = rc.themeBgFill
ctx.fill()
ctx.strokeStyle = nodeColor
ctx.lineWidth = Math.max(2, size * 0.02) / rc.globalScale
ctx.stroke()
} else {
ctx.fillStyle = nodeColor
ctx.fill()
// Stroke the same path — no need to rebuild it
ctx.strokeStyle = rc.themeSubtleBorder
ctx.lineWidth = 0.3
ctx.stroke()
}
}
// --- Icons/images rendering ---
const drawNodeIcon = (
ctx: CanvasRenderingContext2D,
node: GraphNode,
x: number,
y: number,
size: number,
shape: NodeShape,
isOutlined: boolean,
isHighlighted: boolean,
hasAnyHighlight: boolean,
theme: string
) => {
const iconColor = isOutlined ? (theme === 'dark' ? '#FFFFFF' : '#000000') : '#FFFFFF'
const visual = getNodeVisual(node, iconColor)
if (!visual) return
const iconAlpha = hasAnyHighlight && !isHighlighted ? 0.5 : 0.9
const prevAlpha = ctx.globalAlpha
ctx.globalAlpha = iconAlpha
if (visual.isExternal) {
const imgSize = size * 0.9
drawClippedImage(ctx, visual.image, x, y, imgSize, shape)
} else {
const iconSize = size * 1.2
ctx.drawImage(visual.image, x - iconSize / 2, y - iconSize / 2, iconSize, iconSize)
}
ctx.globalAlpha = prevAlpha
}
// --- Label rendering ---
const drawNodeLabel = (
ctx: CanvasRenderingContext2D,
node: GraphNode,
size: number,
isHighlighted: boolean,
forceSettings: any,
rc: RenderContext
) => {
const label = truncateText(node.nodeLabel || node.id, 58)
if (!label) return
const baseFontSize = Math.max(
CONSTANTS.MIN_FONT_SIZE,
(CONSTANTS.NODE_FONT_SIZE * (size / 2)) / rc.globalScale + 2
)
const nodeLabelSetting = forceSettings?.nodeLabelFontSize?.value ?? 50
const fontSize = baseFontSize * (nodeLabelSetting / 100)
ctx.font = `${fontSize}px Sans-Serif`
const textWidth = ctx.measureText(label).width
const paddingX = fontSize * 0.4
const paddingY = fontSize * 0.25
const bgWidth = textWidth + paddingX * 2
const bgHeight = fontSize + paddingY * 2
const borderRadius = fontSize * 0.3
const bgY = node.y + size / 2 + fontSize * 0.6
const bgX = node.x - bgWidth / 2
ctx.beginPath()
ctx.roundRect(bgX, bgY, bgWidth, bgHeight, borderRadius)
ctx.fillStyle = isHighlighted ? rc.themeLabelBgHighlighted : rc.themeLabelBg
ctx.fill()
ctx.strokeStyle = rc.themeLabelBorder
ctx.lineWidth = 0.1
ctx.stroke()
ctx.textAlign = 'center'
ctx.textBaseline = 'alphabetic'
ctx.fillStyle = isHighlighted ? rc.themeTextColor : `${rc.themeTextColor}CC`
const metrics = ctx.measureText(label)
const textY = bgY + paddingY + metrics.actualBoundingBoxAscent
ctx.fillText(label, node.x, textY)
}
// --- Mock label (zoomed out) ---
const drawMockLabel = (
ctx: CanvasRenderingContext2D,
nodeX: number,
nodeY: number,
size: number,
rc: RenderContext
) => {
const mockLabelWidth = 15
const mockLabelHeight = 3
const mockLabelY = nodeY + size + mockLabelHeight * 0.5
const mockLabelX = nodeX - mockLabelWidth / 2
const borderRadius = mockLabelHeight * 0.3
ctx.beginPath()
ctx.roundRect(mockLabelX, mockLabelY, mockLabelWidth, mockLabelHeight, borderRadius)
ctx.fillStyle = rc.themeMockLabelFill
ctx.fill()
}
// --- Params ---
export interface NodeRenderParams {
node: GraphNode
ctx: CanvasRenderingContext2D
globalScale: number
@@ -137,61 +299,255 @@ interface NodeRenderParams {
highlightNodes: Set<string>
highlightLinks: Set<string>
hoverNode: string | null
rc: RenderContext
}
// Helper to check if node is in viewport
const isInViewport = (node: any, ctx: CanvasRenderingContext2D, margin: number = 80): boolean => {
const transform = ctx.getTransform()
const canvasWidth = ctx.canvas.width
const canvasHeight = ctx.canvas.height
// --- Card layout constants ---
// Transform node position to screen coordinates
const screenX = node.x * transform.a + transform.e
const screenY = node.y * transform.d + transform.f
const CARD_BASE = {
iconSize: 7,
paddingX: 4,
paddingY: 3,
gap: 3,
typeFontSize: 3.5,
labelFontSize: 4.5,
borderRadius: 3,
accentWidth: 1.5
} as const
// Check if within viewport bounds (with margin for smoother culling)
return (
screenX >= -margin &&
screenX <= canvasWidth + margin &&
screenY >= -margin &&
screenY <= canvasHeight + margin
const getCardScale = (node: GraphNode, forceSettings: any) => {
const size = calculateNodeSize(node, forceSettings, true, 1)
return Math.max(0.5, size / 5)
}
const getCardDimensions = (node: GraphNode, ctx: CanvasRenderingContext2D, forceSettings: any) => {
const s = getCardScale(node, forceSettings)
const label = truncateText(node.nodeLabel || node.id, 40)
const typeText = node.nodeType || ''
const labelFontSize = CARD_BASE.labelFontSize * s
const typeFontSize = CARD_BASE.typeFontSize * s
const iconSize = CARD_BASE.iconSize * s
const paddingX = CARD_BASE.paddingX * s
const gap = CARD_BASE.gap * s
const paddingY = CARD_BASE.paddingY * s
ctx.font = `bold ${labelFontSize}px Sans-Serif`
const labelWidth = ctx.measureText(label).width
ctx.font = `${typeFontSize}px Sans-Serif`
const typeWidth = ctx.measureText(typeText).width
const textWidth = Math.max(labelWidth, typeWidth)
const cardWidth = paddingX + iconSize + gap + textWidth + paddingX
const cardHeight = paddingY + Math.max(iconSize, typeFontSize + 2 * s + labelFontSize) + paddingY
return { cardWidth, cardHeight, label, typeText, scale: s }
}
// --- Card flag drawing ---
const drawCardFlag = (
ctx: CanvasRenderingContext2D,
node: GraphNode,
cardX: number,
cardY: number,
cardWidth: number,
s: number
) => {
const flagColor = FLAG_COLORS[node.nodeFlag!]
if (!flagColor) return
const cachedFlag = getCachedFlagImage(flagColor.stroke, flagColor.fill)
if (!cachedFlag?.complete) return
const fSize = 6 * s
const prevAlpha = ctx.globalAlpha
ctx.globalAlpha = 1
ctx.drawImage(
cachedFlag,
cardX + cardWidth - fSize * 0.6,
cardY - fSize * 0.4,
fSize,
fSize
)
ctx.globalAlpha = prevAlpha
}
export const renderNode = ({
node,
ctx,
globalScale,
forceSettings,
showLabels,
showIcons,
isCurrent,
isSelected,
theme,
highlightNodes,
highlightLinks,
hoverNode
}: NodeRenderParams) => {
// Early exit: skip entire node if outside viewport
const inViewport = isInViewport(node, ctx)
if (!inViewport) return
// --- Card-style node renderer ---
const shouldRenderDetails = globalScale > CONSTANTS.ZOOM_NODE_DETAIL_THRESHOLD
const renderCardNode = (params: NodeRenderParams) => {
const {
node,
ctx,
forceSettings,
showIcons,
isCurrent,
isSelected,
theme,
highlightNodes,
hoverNode,
rc
} = params
const isHighlighted = highlightNodes.has(node.id) || isSelected(node.id) || isCurrent(node.id)
const isHovered = hoverNode === node.id || isCurrent(node.id)
const nodeColor = rc.hasAnyHighlight
? isHighlighted
? node.nodeColor
: getDimmedColor(rc, node.nodeColor!)
: node.nodeColor
const isOutlined = forceSettings.nodeOutlined?.value ?? false
const {
cardWidth,
cardHeight,
label,
typeText,
scale: s
} = getCardDimensions(node, ctx, forceSettings)
const borderRadius = CARD_BASE.borderRadius * s
const accentWidth = CARD_BASE.accentWidth * s
const iconSize = CARD_BASE.iconSize * s
const paddingX = CARD_BASE.paddingX * s
const paddingY = CARD_BASE.paddingY * s
const gap = CARD_BASE.gap * s
const typeFontSize = CARD_BASE.typeFontSize * s
const labelFontSize = CARD_BASE.labelFontSize * s
const cardX = node.x - cardWidth / 2
const cardY = node.y - cardHeight / 2
// Highlight ring
if (isHighlighted) {
const border = 2 / rc.globalScale
ctx.beginPath()
ctx.roundRect(
cardX - border,
cardY - border,
cardWidth + border * 2,
cardHeight + border * 2,
borderRadius + border
)
ctx.fillStyle = isHovered
? GRAPH_COLORS.NODE_HIGHLIGHT_HOVER
: GRAPH_COLORS.NODE_HIGHLIGHT_DEFAULT
ctx.fill()
}
// Card background
ctx.beginPath()
ctx.roundRect(cardX, cardY, cardWidth, cardHeight, borderRadius)
if (isOutlined) {
ctx.fillStyle = rc.themeBgFill
ctx.fill()
ctx.strokeStyle = nodeColor!
ctx.lineWidth = Math.max(0.5, 0.3 * s)
ctx.stroke()
} else {
ctx.fillStyle = nodeColor!
ctx.fill()
ctx.strokeStyle = rc.themeSubtleBorder
ctx.lineWidth = 0.3
ctx.stroke()
}
// Left color accent bar (outlined only)
if (isOutlined) {
ctx.save()
ctx.beginPath()
ctx.roundRect(cardX, cardY, cardWidth, cardHeight, borderRadius)
ctx.clip()
ctx.fillStyle = nodeColor!
ctx.fillRect(cardX, cardY, accentWidth, cardHeight)
ctx.restore()
}
const iconX = cardX + paddingX + (isOutlined ? accentWidth : 0)
const iconY = node.y - iconSize / 2
// Icon + text only when zoomed in enough
if (rc.shouldRenderDetails) {
if (showIcons) {
const iconColor = isOutlined ? (theme === 'dark' ? '#FFFFFF' : '#000000') : '#FFFFFF'
const visual = getNodeVisual(node, iconColor)
if (visual) {
const iconAlpha = rc.hasAnyHighlight && !isHighlighted ? 0.5 : 0.9
const prevAlpha = ctx.globalAlpha
ctx.globalAlpha = iconAlpha
ctx.drawImage(visual.image, iconX, iconY, iconSize, iconSize)
ctx.globalAlpha = prevAlpha
}
}
const textX = iconX + iconSize + gap
const textColor = rc.themeTextColor
if (typeText) {
ctx.font = `${typeFontSize}px Sans-Serif`
ctx.textAlign = 'left'
ctx.textBaseline = 'top'
if (isOutlined) {
ctx.fillStyle = isHighlighted ? `${textColor}AA` : `${textColor}77`
} else {
ctx.fillStyle = isHighlighted ? 'rgba(255,255,255,0.7)' : 'rgba(255,255,255,0.5)'
}
ctx.fillText(typeText, textX, cardY + paddingY)
}
if (label) {
ctx.font = `bold ${labelFontSize}px Sans-Serif`
ctx.textAlign = 'left'
ctx.textBaseline = 'top'
if (isOutlined) {
ctx.fillStyle = isHighlighted ? textColor : `${textColor}CC`
} else {
ctx.fillStyle = isHighlighted ? '#FFFFFF' : 'rgba(255,255,255,0.85)'
}
const labelY = cardY + paddingY + (typeText ? typeFontSize + 2 * s : 0)
ctx.fillText(label, textX, labelY)
}
}
// Flag
if (node.nodeFlag) {
drawCardFlag(ctx, node, cardX, cardY, cardWidth, s)
}
}
// --- Dot-style node renderer ---
const renderDotNode = (params: NodeRenderParams) => {
const {
node,
ctx,
forceSettings,
showLabels,
showIcons,
isCurrent,
isSelected,
theme,
highlightNodes,
hoverNode,
rc
} = params
const size = calculateNodeSize(
node,
forceSettings,
shouldRenderDetails,
rc.shouldRenderDetails,
CONSTANTS.ZOOMED_OUT_SIZE_MULTIPLIER
)
const isHighlighted = highlightNodes.has(node.id) || isSelected(node.id) || isCurrent(node.id)
const hasAnyHighlight = highlightNodes.size > 0 || highlightLinks.size > 0
const isHovered = hoverNode === node.id || isCurrent(node.id)
const shape: NodeShape = node.nodeShape ?? 'circle'
// Draw highlight ring
// Highlight ring
if (isHighlighted) {
const borderWidth = 3 / globalScale
const borderWidth = 3 / rc.globalScale
drawNodePath(ctx, node.x, node.y, size + borderWidth, shape)
ctx.fillStyle = isHovered
? GRAPH_COLORS.NODE_HIGHLIGHT_HOVER
@@ -199,190 +555,164 @@ export const renderNode = ({
ctx.fill()
}
// Set node color
const nodeColor = hasAnyHighlight
const nodeColor = rc.hasAnyHighlight
? isHighlighted
? node.nodeColor
: `${node.nodeColor}7D`
: node.nodeColor
? node.nodeColor!
: getDimmedColor(rc, node.nodeColor!)
: node.nodeColor!
const isOutlined = forceSettings.nodeOutlined?.value ?? false
// Draw node shape (filled or outlined)
drawNodePath(ctx, node.x, node.y, size, shape)
// Draw shape (fill + stroke in one path)
drawNodeShape(ctx, node.x, node.y, size, shape, nodeColor, isOutlined, rc)
if (isOutlined) {
// Fill background: white in light mode, dark in dark mode
ctx.fillStyle = theme === 'light' ? '#FFFFFF' : '#1a1a1a'
ctx.fill()
// Draw colored outline
ctx.strokeStyle = nodeColor
ctx.lineWidth = Math.max(2, size * 0.15) / globalScale
ctx.stroke()
} else {
ctx.fillStyle = nodeColor
ctx.fill()
// Draw subtle border for filled nodes
drawNodePath(ctx, node.x, node.y, size, shape)
ctx.strokeStyle = theme === 'light' ? 'rgba(44, 44, 44, 0.19)' : 'rgba(222, 222, 222, 0.13)'
ctx.lineWidth = 0.3
ctx.stroke()
// Flag
if (node.nodeFlag) {
drawFlag(ctx, node, size)
}
// Only render details if zoomed in enough
if (!shouldRenderDetails) {
// render flag
if (node.nodeFlag) {
const flagColors: Record<string, { stroke: string; fill: string }> = {
red: { stroke: '#f87171', fill: '#fecaca' },
orange: { stroke: '#fb923c', fill: '#fed7aa' },
blue: { stroke: '#60a5fa', fill: '#bfdbfe' },
green: { stroke: '#4ade80', fill: '#bbf7d0' },
yellow: { stroke: '#facc15', fill: '#fef08a' }
}
const flagColor = flagColors[node.nodeFlag]
if (flagColor) {
const cachedFlag = getCachedFlagImage(flagColor.stroke, flagColor.fill)
if (cachedFlag && cachedFlag.complete) {
try {
const flagSize = size * 0.8
const flagX = node.x + 0.8 + size * 0.5 - flagSize / 2
const flagY = node.y - 1.4 - size * 0.5 - flagSize / 2
ctx.save()
ctx.globalAlpha = 1
ctx.drawImage(cachedFlag, flagX, flagY, flagSize, flagSize)
ctx.restore()
} catch (error) {
console.warn('[node-renderer] Failed to draw flag:', error)
}
}
}
}
// Draw a small rectangle to mock a label under the node
const mockLabelWidth = 15
const mockLabelHeight = 3
const mockLabelY = node.y + size + mockLabelHeight * 0.5
const mockLabelX = node.x - mockLabelWidth / 2
const borderRadius = mockLabelHeight * 0.3
ctx.beginPath()
ctx.roundRect(mockLabelX, mockLabelY, mockLabelWidth, mockLabelHeight, borderRadius)
ctx.fillStyle = theme === 'light' ? 'rgba(0, 0, 0, 0.15)' : 'rgba(255, 255, 255, 0.15)'
ctx.fill()
// Zoomed out: mock label and early return
if (!rc.shouldRenderDetails) {
drawMockLabel(ctx, node.x, node.y, size, rc)
return
}
// Draw flag if present
if (node.nodeFlag) {
const flagColors: Record<string, { stroke: string; fill: string }> = {
red: { stroke: '#f87171', fill: '#fecaca' },
orange: { stroke: '#fb923c', fill: '#fed7aa' },
blue: { stroke: '#60a5fa', fill: '#bfdbfe' },
green: { stroke: '#4ade80', fill: '#bbf7d0' },
yellow: { stroke: '#facc15', fill: '#fef08a' }
}
const flagColor = flagColors[node.nodeFlag]
if (flagColor) {
const cachedFlag = getCachedFlagImage(flagColor.stroke, flagColor.fill)
if (cachedFlag && cachedFlag.complete) {
try {
const flagSize = size * 0.8
const flagX = node.x + 0.8 + size * 0.5 - flagSize / 2
const flagY = node.y - 1.4 - size * 0.5 - flagSize / 2
ctx.save()
ctx.globalAlpha = 1
ctx.drawImage(cachedFlag, flagX, flagY, flagSize, flagSize)
ctx.restore()
} catch (error) {
console.warn('[node-renderer] Failed to draw flag:', error)
}
}
}
}
// Render icons/images
// Icons
if (showIcons) {
const iconColor = isOutlined ? (theme === 'dark' ? '#FFFFFF' : '#000000') : '#FFFFFF'
const visual = getNodeVisual(node, iconColor)
if (visual) {
try {
const iconAlpha = hasAnyHighlight && !isHighlighted ? 0.5 : 0.9
ctx.save()
ctx.globalAlpha = iconAlpha
if (visual.isExternal) {
// External image: clipped to shape, 90% of node size, object-cover
const imgSize = size * 0.9
drawClippedImage(ctx, visual.image, node.x, node.y, imgSize, shape)
} else {
// Icon: draw normally
const iconSize = size * 1.2
ctx.drawImage(
visual.image,
node.x - iconSize / 2,
node.y - iconSize / 2,
iconSize,
iconSize
)
}
ctx.restore()
} catch (error) {}
}
drawNodeIcon(
ctx, node, node.x, node.y, size, shape,
isOutlined, isHighlighted, rc.hasAnyHighlight, theme
)
}
// Render labels
// Labels
if (showLabels) {
const anonymise = false // TODO
const label = anonymise ? '**************' : truncateText(node.nodeLabel || node.id, 58)
if (label) {
const baseFontSize = Math.max(
CONSTANTS.MIN_FONT_SIZE,
(CONSTANTS.NODE_FONT_SIZE * (size / 2)) / globalScale + 2
)
const nodeLabelSetting = forceSettings?.nodeLabelFontSize?.value ?? 50
const fontSize = baseFontSize * (nodeLabelSetting / 100)
ctx.font = `${fontSize}px Sans-Serif`
const textWidth = ctx.measureText(label).width
const paddingX = fontSize * 0.4
const paddingY = fontSize * 0.25
const bgWidth = textWidth + paddingX * 2
const bgHeight = fontSize + paddingY * 2
const borderRadius = fontSize * 0.3
const bgY = node.y + size / 2 + fontSize * 0.6
// Draw background
const bgX = node.x - bgWidth / 2
ctx.beginPath()
ctx.roundRect(bgX, bgY, bgWidth, bgHeight, borderRadius)
if (theme === 'light') {
ctx.fillStyle = isHighlighted ? 'rgba(255, 255, 255, 0.95)' : 'rgba(255, 255, 255, 0.75)'
} else {
ctx.fillStyle = isHighlighted ? 'rgba(32, 32, 32, 0.95)' : 'rgba(32, 32, 32, 0.75)'
}
ctx.fill()
ctx.strokeStyle = theme === 'light' ? 'rgba(0, 0, 0, 0.1)' : 'rgba(255, 255, 255, 0.1)'
ctx.lineWidth = 0.1
ctx.stroke()
// Draw text with consistent baseline across browsers
const color = theme === 'light' ? GRAPH_COLORS.TEXT_LIGHT : GRAPH_COLORS.TEXT_DARK
ctx.textAlign = 'center'
ctx.textBaseline = 'alphabetic' // More consistent across browsers than 'middle'
ctx.fillStyle = isHighlighted ? color : `${color}CC`
const metrics = ctx.measureText(label)
const textY = bgY + paddingY + metrics.actualBoundingBoxAscent
ctx.fillText(label, node.x, textY)
}
drawNodeLabel(ctx, node, size, isHighlighted, forceSettings, rc)
}
}
// --- Main dispatcher ---
export const renderNode = (params: NodeRenderParams) => {
if (!isInViewport(params.node.x, params.node.y, params.ctx)) return
const isDotStyle = params.forceSettings?.dotStyle?.value ?? true
if (isDotStyle) {
renderDotNode(params)
} else {
renderCardNode(params)
}
}
// --- Shape edge distance (for link/arrow positioning) ---
const rectEdgeDistance = (angle: number, halfW: number, halfH: number): number => {
const absC = Math.abs(Math.cos(angle))
const absS = Math.abs(Math.sin(angle))
if (absC < 1e-6) return halfH
if (absS < 1e-6) return halfW
return Math.min(halfW / absC, halfH / absS)
}
const squareEdgeDistance = (angle: number, size: number): number => {
return rectEdgeDistance(angle, size, size)
}
const hexEdgeDistance = (angle: number, size: number): number => {
const apothem = (size * SQRT3) / 2
let a = ((angle % (Math.PI * 2)) + Math.PI * 2) % (Math.PI * 2)
const sectorCenter = Math.round(a / (Math.PI / 3)) * (Math.PI / 3)
const offset = a - sectorCenter
return apothem / Math.cos(offset)
}
const triangleEdgeDistance = (angle: number, size: number): number => {
const h = size * SQRT3
const vertices = [
{ x: 0, y: -h / 2 },
{ x: size, y: h / 2 },
{ x: -size, y: h / 2 }
]
const dx = Math.cos(angle)
const dy = Math.sin(angle)
let minDist = Infinity
for (let i = 0; i < 3; i++) {
const v1 = vertices[i]
const v2 = vertices[(i + 1) % 3]
const ex = v2.x - v1.x
const ey = v2.y - v1.y
const denom = dx * ey - dy * ex
if (Math.abs(denom) < 1e-10) continue
const t = (v1.x * ey - v1.y * ex) / denom
const s = (v1.x * dy - v1.y * dx) / denom
if (t > 0 && s >= 0 && s <= 1) {
minDist = Math.min(minDist, t)
}
}
return minDist === Infinity ? size : minDist
}
const shapeEdgeDistance = (angle: number, size: number, shape: NodeShape): number => {
switch (shape) {
case 'square':
return squareEdgeDistance(angle, size)
case 'hexagon':
return hexEdgeDistance(angle, size)
case 'triangle':
return triangleEdgeDistance(angle, size)
case 'circle':
default:
return size
}
}
export const getNodeEdgeDistance = (
node: any,
angle: number,
forceSettings: any,
ctx: CanvasRenderingContext2D,
shouldRenderDetails: boolean
): number => {
const isDotStyle = forceSettings?.dotStyle?.value ?? true
if (!isDotStyle) {
const { cardWidth, cardHeight } = getCardDimensions(node, ctx, forceSettings)
return rectEdgeDistance(angle, cardWidth / 2, cardHeight / 2)
}
const size = calculateNodeSize(
node,
forceSettings,
shouldRenderDetails,
CONSTANTS.ZOOMED_OUT_SIZE_MULTIPLIER
)
const shape: NodeShape = node.nodeShape ?? 'circle'
return shapeEdgeDistance(angle, size, shape)
}
// --- Pointer area paint (hitbox) ---
export const paintNodePointerArea = (
node: GraphNode,
color: string,
ctx: CanvasRenderingContext2D,
forceSettings: any
) => {
const isDotStyle = forceSettings?.dotStyle?.value ?? true
if (isDotStyle) {
const size = calculateNodeSize(node, forceSettings, true, CONSTANTS.ZOOMED_OUT_SIZE_MULTIPLIER)
ctx.beginPath()
ctx.arc(node.x, node.y, size, 0, 2 * Math.PI)
ctx.fillStyle = color
ctx.fill()
} else {
const { cardWidth, cardHeight } = getCardDimensions(node, ctx, forceSettings)
ctx.fillStyle = color
ctx.fillRect(node.x - cardWidth / 2, node.y - cardHeight / 2, cardWidth, cardHeight)
}
}