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Instead of using the "just_audio_windows" and "just_audio_mpv" packages for Windows and Linux, we are now using "just_audio_media_kit", so that the audio player is working reliable on these platforms. Note: We have to adjust the Flatpak, to include the dependencies which are required on Linux.
27 lines
1018 B
C++
27 lines
1018 B
C++
//
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// Generated file. Do not edit.
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//
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// clang-format off
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#include "generated_plugin_registrant.h"
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#include <app_links/app_links_plugin_c_api.h>
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#include <media_kit_libs_windows_audio/media_kit_libs_windows_audio_plugin_c_api.h>
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#include <screen_retriever/screen_retriever_plugin.h>
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#include <url_launcher_windows/url_launcher_windows.h>
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#include <window_manager/window_manager_plugin.h>
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void RegisterPlugins(flutter::PluginRegistry* registry) {
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AppLinksPluginCApiRegisterWithRegistrar(
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registry->GetRegistrarForPlugin("AppLinksPluginCApi"));
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MediaKitLibsWindowsAudioPluginCApiRegisterWithRegistrar(
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registry->GetRegistrarForPlugin("MediaKitLibsWindowsAudioPluginCApi"));
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ScreenRetrieverPluginRegisterWithRegistrar(
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registry->GetRegistrarForPlugin("ScreenRetrieverPlugin"));
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UrlLauncherWindowsRegisterWithRegistrar(
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registry->GetRegistrarForPlugin("UrlLauncherWindows"));
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WindowManagerPluginRegisterWithRegistrar(
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registry->GetRegistrarForPlugin("WindowManagerPlugin"));
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}
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