Files
Bernd Schoolmann 6e2203d6d4 [PM-18026] Implement forced, automatic KDF upgrades (#15937)
* Implement automatic kdf upgrades

* Fix kdf config not being updated

* Update legacy kdf state on master password unlock sync

* Fix cli build

* Fix

* Deduplicate prompts

* Fix dismiss time

* Fix default kdf setting

* Fix build

* Undo changes

* Fix test

* Fix prettier

* Fix test

* Update libs/angular/src/key-management/encrypted-migration/encrypted-migrations-scheduler.service.ts

Co-authored-by: Maciej Zieniuk <167752252+mzieniukbw@users.noreply.github.com>

* Update libs/common/src/key-management/master-password/abstractions/master-password.service.abstraction.ts

Co-authored-by: Maciej Zieniuk <167752252+mzieniukbw@users.noreply.github.com>

* Update libs/angular/src/key-management/encrypted-migration/encrypted-migrations-scheduler.service.ts

Co-authored-by: Maciej Zieniuk <167752252+mzieniukbw@users.noreply.github.com>

* Only sync when there is at least one migration

* Relative imports

* Add tech debt comment

* Resolve inconsistent prefix

* Clean up

* Update docs

* Use default PBKDF2 iteratinos instead of custom threshold

* Undo type check

* Fix build

* Add comment

* Cleanup

* Cleanup

* Address component feedback

* Use isnullorwhitespace

* Fix tests

* Allow migration only on vault

* Fix tests

* Run prettier

* Fix tests

* Prevent await race condition

* Fix min and default values in kdf migration

* Run sync only when a migration was run

* Update libs/common/src/key-management/encrypted-migrator/default-encrypted-migrator.ts

Co-authored-by: Maciej Zieniuk <167752252+mzieniukbw@users.noreply.github.com>

* Fix link not being blue

* Fix later button on browser

---------

Co-authored-by: Maciej Zieniuk <167752252+mzieniukbw@users.noreply.github.com>
2025-12-03 19:04:18 +01:00
..

@bitwarden/state

State Provider Framework

The state provider framework was designed for the purpose of allowing state to be owned by domains but also to enforce good practices, reduce boilerplate around account switching, and provide a trustworthy observable stream of that state.

APIs

Storage definitions

In order to store and retrieve data, we need to have constant keys to reference storage locations. This includes a storage medium (disk or memory) and a unique key. StateDefinition and KeyDefinition classes allow for reasonable reuse of partial namespaces while also enabling expansion to precise keys. They exist to help minimize the potential of overlaps in a distributed storage framework.

Warning

Once you have created the definitions you need to take extreme caution when changing any part of the namespace. If you change the name of a StateDefinition pointing at "disk" without also migrating data from the old name to the new name you will lose data. Data pointing at "memory" can have its name changed.

StateDefinition

Note

Secure storage is not currently supported as a storage location in the State Provider Framework. For now, don't migrate data that is stored in secure storage but please contact the Platform team when you have data you wanted to migrate so we can prioritize a long-term solution. If you need new data in secure storage, use StateService for now.

StateDefinition is a simple API but a very core part of making the State Provider Framework work smoothly. It defines a storage location and top-level namespace for storage. Teams will interact with it only in a single state-definitions.ts file in the clients repository. This file is located under Platform team code ownership but teams are expected to create edits to it. A team will edit this file to include a line such as:

export const MY_DOMAIN_DISK = new StateDefinition("myDomain", "disk");

The first argument to the StateDefinition constructor is expected to be a human readable, camelCase-formatted name for your domain or state area. The second argument will either be the string literal "disk" or "memory" dictating where all the state using this StateDefinition should be stored.

The Platform team is responsible for reviewing all new and updated entries in this file and makes sure that there are no duplicate entries containing the same state name and state location. Teams are able to have the same state name used for both "disk" and "memory" locations. Tests are included to ensure this uniqueness and core naming guidelines so teams can ensure a review for a new StateDefinition entry is done promptly and with very few surprises.

Client-specific storage locations

An optional third parameter to the StateDefinition constructor is provided if you need to specify client-specific storage location for your state.

This will most commonly be used to handle the distinction between session and local storage on the web client. The default "disk" storage for the web client is session storage, and local storage can be specified by defining your state as:

export const MY_DOMAIN_DISK = new StateDefinition("myDomain", "disk", { web: "disk-local" });

KeyDefinition and UserKeyDefinition

KeyDefinition and UserKeyDefinition build on the StateDefinition, specifying a single element of state data within the StateDefinition.

The framework provides both KeyDefinition and UserKeyDefinition for teams to use. Use UserKeyDefinition for state scoped to a user and KeyDefinition for user-independent state. These will be consumed via the SingleUserState<T> or ActiveUserState<T> within your consuming services and components. The UserKeyDefinition extends the KeyDefinition and provides a way to specify how the state will be cleaned up on specific user account actions.

KeyDefinitions and UserKeyDefinitions can also be instantiated in your own team's code. This might mean creating it in the same file as the service you plan to consume it or you may want to have a single key-definitions.ts file that contains all the entries for your team. Some example instantiations are:

const MY_DOMAIN_DATA = new UserKeyDefinition<MyState>(MY_DOMAIN_DISK, "data", {
  // convert to your data from serialized representation `{ foo: string }` to fully-typed `MyState`
  deserializer: (jsonData) => MyState.fromJSON(jsonData),
  clearOn: ["logout"], // can be lock, logout, both, or an empty array
});

// Or if your state is an array, use the built-in helper
const MY_DOMAIN_DATA: UserKeyDefinition<MyStateElement[]> = UserKeyDefinition.array<MyStateElement>(
  MY_DOMAIN_DISK,
  "data",
  {
    deserializer: (jsonDataElement) => MyState.fromJSON(jsonDataElement), // provide a deserializer just for the element of the array
  },
  {
    clearOn: ["logout"],
  },
);

// record
const MY_DOMAIN_DATA: UserKeyDefinition<Record<string, MyStateElement>> =
  KeyDefinition.record<MyStateValue>(MY_DOMAIN_DISK, "data", {
    deserializer: (jsonDataValue) => MyState.fromJSON(jsonDataValue), // provide a deserializer just for the value in each key-value pair
    clearOn: ["logout"],
  });

The arguments for defining a KeyDefinition or UserKeyDefinition are:

Argument Usage
stateDefinition The StateDefinition to which that this key belongs
key A human readable, camelCase-formatted name for the key definition. This name should be unique amongst all other KeyDefinitions or UserKeyDefinitions that consume the same StateDefinition.
options An object of type KeyDefinitionOptions or UserKeyDefinitionOptions, which defines the behavior of the key.

Warning

It is the responsibility of the team to ensure the uniqueness of the key within a StateDefinition. As such, you should never consume the StateDefinition of another team in your own key definition.

Key Definition Options
Option Required? Usage
deserializer Yes Takes a method that gives you your state in it's JSON format and makes you responsible for converting that into JSON back into a full JavaScript object, if you choose to use a class to represent your state that means having its prototype and any method you declare on it. If your state is a simple value like string, boolean, number, or arrays of those values, your deserializer can be as simple as data => data. But, if your data has something like Date, which gets serialized as a string you will need to convert that back into a Date like: data => new Date(data).
cleanupDelayMs No Takes a number of milliseconds to wait before cleaning up the state after the last subscriber has unsubscribed. Defaults to 1000ms. When this is set to 0, no share() is used on the underlying observable stream.
clearOn Yes, for UserKeyDefinition An additional parameter provided for UserKeyDefinition only, which allows specification of the user account ClearEvents that will remove the piece of state from persistence. The available values for ClearEvent are logout, lock, or both. An empty array should be used if the state should not ever be removed (e.g. for settings).

StateProvider

StateProvider is an injectable service that includes four methods for getting state, expressed in the type definition below:

interface StateProvider {
  getGlobal<T>(keyDefinition: KeyDefinition<T>): GlobalState<T>;
  getUser<T>(userId: UserId, keyDefinition: KeyDefinition<T>): SingleUserState<T>;
  getDerived<TFrom, TTo, TDeps>(
    parentState$: Observable<TFrom>,
    deriveDefinition: DeriveDefinition<TFrom, TTo, TDeps>,
    dependenciess: TDeps,
  );
  // Deprecated, do not use.
  getActive<T>(keyDefinition: KeyDefinition<T>): ActiveUserState<T>;
}

These methods are helpers for invoking their more modular siblings SingleUserStateProvider.get, GlobalStateProvider.get, DerivedStateProvider.get, and ActiveUserStateProvider.get. These siblings can all be injected into your service as well. If you prefer thin dependencies over the slightly larger changeset required, you can absolutely make use of the more targeted providers.

[!WARNING] > ActiveUserState is deprecated

The ActiveUserStateProvider.get and its helper getActive<T> are deprecated. See here for details.

You will most likely use StateProvider in a domain service that is responsible for managing the state, with the state values being scoped to a single user. The StateProvider should be injected as a private member into the class, with the getUser() helper method to retrieve the current state value for the provided userId. See a simple example below:

import { DOMAIN_USER_STATE } from "../key-definitions";

class DomainService {
  constructor(private stateProvider: StateProvider) {}

  private getStateValue(userId: UserId): SingleUserState<DomainObject> {
    return this.stateProvider.getUser(userId, DOMAIN_USER_STATE);
  }

  async clearStateValue(userId: UserId): Promise<void> {
    await this.stateProvider.getUser(userId, DOMAIN_USER_STATE).update((state) => null);
  }
}

Each of the methods on the StateProvider will return an object typed based on the state requested:

GlobalState<T>

GlobalState<T> is an object to help you maintain and view the state of global-scoped storage. You can see the type definition of the API on GlobalState<T> below:

interface GlobalState<T> {
  state$: Observable<T | null>;
}

The state$ property provides you with an Observable<T | null> that can be subscribed to. GlobalState<T>.state$ will emit when the chosen storage location emits an update to the state defined by the corresponding KeyDefinition.

SingleUserState<T>

SingleUserState<T> behaves very similarly to GlobalState<T>, but for state that is defined as user-scoped with a UserKeyDefinition. The UserId for the state's user exposed as a readonly member.

The state$ property provides you with an Observable<T | null> that can be subscribed to. SingleUserState<T>.state$ will emit when the chosen storage location emits an update to the state defined by the corresponding UserKeyDefinition for the requested userId.

Note

Updates to SingleUserState or ActiveUserState handling the same KeyDefinition will cause each other to emit on their state$ observables if the userId handled by the SingleUserState happens to be active at the time of the update.

DerivedState<T>

For details on how to use derived state, see Derived State.

ActiveUserState<T>

[!WARNING] > ActiveUserState has race condition problems. Do not add usages and consider transitioning your code to SingleUserState instead. Read more.

ActiveUserState<T> is an object to help you maintain and view the state of the currently active user. If the currently-active user changes, like through account switching, the data this object represents will change along with it.

Updating state with update

The update method has options defined as follows:

{ActiveUser|SingleUser|Global}State<T> {
  // ... rest of type left out for brevity
  update<TCombine>(updateState: (state: T, dependency: TCombine) => T, options?: StateUpdateOptions);
}

type StateUpdateOptions = {
  shouldUpdate?: (state: T, dependency: TCombine) => boolean;
  combineLatestWith?: Observable<TCombine>;
  msTimeout?: number
}

[!WARNING] > firstValueFrom() and state updates

A usage pattern of updating state and then immediately requesting a value through firstValueFrom() > will not always result in the updated value being returned. This is because we cannot guarantee that the update has taken place before the firstValueFrom() executes, in which case the previous (cached) value of the observable will be returned.

Use of firstValueFrom() should be avoided. If you find yourself trying to use firstValueFrom(), consider propagating the underlying observable instead of leaving reactivity.

If you do need to obtain the result of an update in a non-reactive way, you should use the result
returned from the update() method. The update() will return the value that will be persisted to
state, after any shouldUpdate() filters are applied.

Using shouldUpdate to filter unnecessary updates

We recommend using shouldUpdate when possible. This will avoid unnecessary I/O for redundant updates and avoid an unnecessary emission of state$. The shouldUpdate method gives you in its first parameter the value of state before any change has been made, and the dependency you have, optionally, provided through combineLatestWith.

If your state is a simple JavaScript primitive type, this can be done with the strict equality operator (===):

const USES_KEYCONNECTOR: UserKeyDefinition<boolean> = ...;

async setUsesKeyConnector(value: boolean, userId: UserId) {
  // Only do the update if the current value saved in state
  // differs in equality of the incoming value.
  await this.stateProvider.getUser(userId, USES_KEYCONNECTOR).update(
    currentValue => currentValue !== value
  );
}

For more complex state, implementing a custom equality operator is recommended. It's important that if you implement an equality function that you then negate the output of that function for use in shouldUpdate() since you will want to go through the update when they are NOT the same value.

type Cipher = { id: string, username: string, password: string, revisionDate: Date };
const LAST_USED_CIPHER: UserKeyDefinition<Cipher> = ...;

async setLastUsedCipher(lastUsedCipher: Cipher | null, userId: UserId) {
  await this.stateProvider.getUser(userId, LAST_USED_CIPHER).update(
    currentValue => !this.areEqual(currentValue, lastUsedCipher)
  );
}

areEqual(a: Cipher | null, b: Cipher | null) {
  if (a == null) {
    return b == null;
  }

  if (b == null) {
    return false;
  }

  // Option one - Full equality, comparing every property for value equality
  return a.id === b.id &&
    a.username === b.username &&
    a.password === b.password &&
    a.revisionDate === b.revisionDate;

  // Option two - Partial equality based on requirement that any update would
  // bump the revision date.
  return a.id === b.id && a.revisionDate === b.revisionDate;
}

Using combineLatestWith option to control updates

The combineLatestWith option can be useful when updates to your state depend on the data from another stream of data.

For example, if we were asked to set a userId to the active account only if that userId exists in our known accounts list, an initial approach could do the check as follows:

const accounts = await firstValueFrom(this.accounts$);
if (accounts?.[userId] == null) {
  throw new Error();
}
await this.activeAccountIdState.update(() => userId);

However, this implementation has a few subtle issues that the combineLatestWith option addresses:

  • The use of firstValueFrom with no timeout. Behind the scenes we enforce that the observable given to combineLatestWith will emit a value in a timely manner, in this case a 1000ms timeout, but that number is configurable through the msTimeout option.
  • We don't guarantee that your updateState callback is called the instant that the update method is called. We do, however, promise that it will be called before the returned promise resolves or rejects. This may be because we have a lock on the current storage key. No such locking mechanism exists today but it may be implemented in the future. As such, it is safer to use combineLatestWith because the data is more likely to retrieved closer to when it needs to be evaluated.

We recommend instead using the combineLatestWith option within the update() method to address these issues:

await this.activeAccountIdState.update(
  (_, accounts) => {
    if (userId == null) {
      // indicates no account is active
      return null;
    }
    if (accounts?.[userId] == null) {
      throw new Error("Account does not exist");
    }
    return userId;
  },
  {
    combineLatestWith: this.accounts$,
    shouldUpdate: (id) => {
      // update only if userId changes
      return id !== userId;
    },
  },
);

combineLatestWith can also be used to handle updates where either the new value depends on async code or you prefer to handle generation of a new value in an observable transform flow:

const state = this.stateProvider.get(userId, SavedFiltersStateDefinition);

const transform: OperatorFunction<any, any> = pipe(
  // perform some transforms
  map((value) => value),
);

async function transformAsync<T>(value: T) {
  return Promise.resolve(value);
}

await state.update((_, newState) => newState, {
  // Actual processing to generate the new state is done here
  combineLatestWith: state.state$.pipe(
    mergeMap(async (old) => {
      return await transformAsync(old);
    }),
    transform,
  ),
  shouldUpdate: (oldState, newState) => !areEqual(oldState, newState),
});

Conditions under which emission not guaranteed after update()

The state$ property is not guaranteed to emit a value after an update where the value would conventionally be considered equal. It is emitted in many cases but not guaranteed. The reason for this is because we leverage on platform APIs to initiate state emission. In particular, we use the chrome.storage.{area}.onChanged event to facilitate the state$ observable in the extension client, and Chrome wont emit a change if the value is the same. You can easily see this with the below instructions:

chrome.storage.local.onChanged.addListener(console.log);
chrome.storage.local.set({ key: true });
chrome.storage.local.set({ key: true });

The second instance of calling set will not log a changed event. As a result, the state$ relying on this value will not emit. Due to nuances like this, using a StateProvider as an event stream is discouraged, and we recommend using MessageSender for events that you always want sent to subscribers.

Testing

Testing business logic with data and observables can sometimes be cumbersome. To help make that a little easier there are a suite of helpful "fakes" that can be used instead of traditional "mocks". Now instead of calling mock<StateProvider>() into your service you can instead use new FakeStateProvider().

FakeStateProvider exposes the specific provider's fakes as properties on itself. Each of those specific providers gives a method getFake that allows you to get the fake version of state that you can control and expect.

Migrating

Migrating data to state providers is incredibly similar to migrating data in general. You create your own class that extends Migrator<From, To>. That will require you to implement your own migrate(migrationHelper: MigrationHelper) method. MigrationHelper already includes methods like get and set for getting and settings value to storage by their string key. There are also methods for getting and setting using your KeyDefinition or KeyDefinitionLike object to and from user and global state.

For examples of migrations, you can reference the existing migrations list.

FAQ

Do I need to have my own in-memory cache?

If you previously had a memory cache that exactly represented the data you stored on disk (not decrypted for example), then you likely don't need that anymore. All the *State classes maintain an in memory cache of the last known value in state for as long as someone is subscribed to the data. The cache is cleared after 1000ms of no one subscribing to the state though. If you know you have sporadic subscribers and a high cost of going to disk you may increase that time using the cleanupDelayMs on KeyDefinitionOptions.

I store my data as a Record / Map but expose it as an array -- what should I do?

Give KeyDefinition<T> generic the record shape you want, or even use the static record helper method. Then to convert that to an array that you expose just do a simple .pipe(map(data => this.transform(data))) to convert that to the array you want to expose.

Why KeyDefinitionLike?

KeyDefinitionLike exists to help you create a frozen-in-time version of your KeyDefinition. This is helpful in state migrations so that you don't have to import something from the greater application which is something that should rarely happen.

When does my deserializer run?

The deserialier that you provide in the KeyDefinitionOptions is used whenever your state is retrieved from a storage service that stores its data as JSON. All disk storage services serialize data into JSON but memory storage differs in this area across platforms. That's why it's imperative to include a high quality JSON deserializer even if you think your object will only be stored in memory. This can mean you might be able to drop the *Data class pattern for your code. Since the *Data class generally represented the JSON safe version of your state which we now do automatically through the Jsonify<T> given to your in your deserializer method.

Should I use ActiveUserState?

Probably not, ActiveUserState is either currently in the process of or already completed the removal of its update method. This will effectively make it readonly, but you should consider maybe not even using it for reading either. update is actively bad, while reading is just not as dynamic of a API design.

Take the following example:

private folderState: ActiveUserState<Record<string, Folder>>

renameFolder(folderId: string, newName: string) {
  // Get state
  const folders = await firstValueFrom(this.folderState.state$);
  // Mutate state
  folders[folderId].name = await encryptString(newName);
  // Save state
  await this.folderState.update(() => folders);
}

You can imagine a scenario where the active user changes between the read and the write. This would be a big problem because now user A's folders was stored in state for user B. By taking a user id and utilizing SingleUserState instead you can avoid this problem by passing ensuring both operation happen for the same user. This is obviously an extreme example where the point between the read and write is pretty minimal but there are places in our application where the time between is much larger. Maybe information is read out and placed into a form for editing and then the form can be submitted to be saved.

The first reason for why you maybe shouldn't use ActiveUserState for reading is for API flexibility. Even though you may not need an API to return the data of a non-active user right now, you or someone else may want to. If you have a method that takes the UserId then it can be consumed by someone passing in the active user or by passing a non-active user. You can now have a single API that is useful in multiple scenarios.

The other reason is so that you can more cleanly switch users to new data when multiple streams are in play. Consider the following example:

const view$ = combineLatest([
  this.folderService.activeUserFolders$,
  this.cipherService.activeUserCiphers$,
]).pipe(map(([folders, ciphers]) => buildView(folders, ciphers)));

Since both are tied to the active user, you will get one emission when first subscribed to and during an account switch, you will likely get TWO other emissions. One for each, inner observable reacting to the new user. This could mean you try to combine the folders and ciphers of two accounts. This is ideally not a huge issue because the last emission will have the same users data but it's not ideal, and easily avoidable. Instead you can write it like this:

const view$ = this.accountService.activeAccount$.pipe(
  switchMap((account) => {
    if (account == null) {
      throw new Error("This view should only be viewable while there is an active user.");
    }

    return combineLatest([
      this.folderService.userFolders$(account.id),
      this.cipherService.userCiphers$(account.id),
    ]);
  }),
  map(([folders, ciphers]) => buildView(folders, ciphers)),
);

You have to write a little more code but you do a few things that might force you to think about the UX and rules around when this information should be viewed. With ActiveUserState it will simply not emit while there is no active user. But with this, you can choose what to do when there isn't an active user and you could simple add a first() to the activeAccount$ pipe if you do NOT want to support account switching. An account switch will also emit the combineLatest information a single time and the info will be always for the same account.

Structure

State Diagram

Derived State

It is common to need to cache the result of expensive work that does not represent true alterations in application state. Derived state exists to store this kind of data in memory and keep it up to date when the underlying observable state changes.

DeriveDefinition

Derived state has all of the same issues with storage and retrieval that normal state does. Similar to KeyDefinition, derived state depends on DeriveDefinitions to define magic string keys to store and retrieve data from a cache. Unlike normal state, derived state is always stored in memory. It still takes a StateDefinition, but this is used only to define a namespace for the derived state, the storage location is ignored. This can lead to collisions if you use the same key for two different derived state definitions in the same namespace.

Derive definitions can be created in two ways:

new DeriveDefinition(STATE_DEFINITION, "uniqueKey", _DeriveOptions_);

// or

const keyDefinition: KeyDefinition<T>;
DeriveDefinition.from(keyDefinition, _DeriveOptions_);

The first allows building from basic building blocks, the second recognizes that derived state is often built from existing state and allows you to create a definition from an existing KeyDefinition. The resulting DeriveDefinition will have the same state namespace, key, and TFrom type as the KeyDefinition it was built from.

Type Parameters

DeriveDefinitions have three type parameters:

  • TFrom: The type of the state that the derived state is built from.
  • TTo: The type of the derived state.
  • TDeps: defines the dependencies required to derive the state. This is further discussed in Derive Definition Options.

DeriveDefinitionOptions

The DeriveDefinition section specifies a third parameter as _DeriveOptions_, which is used to fully specify the way to transform TFrom to TTo.

  • deserializer - For the same reasons as Key Definition Options, DeriveDefinitions require have a deserializer function that is used to convert the stored data back into the TTo type.
  • derive - A function that takes the current state and returns the derived state. This function takes two parameters:
    • from - The latest value of the parent state.
    • deps - dependencies used to instantiate the derived state. These are provided when the DerivedState class is instantiated. This object should contain all of the application runtime dependencies for transform the from parent state to the derived state.
  • cleanupDelayMs (optional) - Takes the number of milliseconds to wait before cleaning up the state after the last subscriber unsubscribes. Defaults to 1000ms. If you have a particularly expensive operation, such as decryption of a vault, it may be worth increasing this value to avoid unnecessary recomputation.

Specifying dependencies required for your derive function is done through the type parameters on DerivedState.

new DerivedState<TFrom, TTo, { example: Dependency }>();

would require a deps object with an example property of type Dependency to be passed to any DerivedState configured to use the DerivedDefinition.

Warning

Both derive and deserializer functions should take null inputs into consideration. Both parent state and stored data for deserialization can be null or undefined.

DerivedStateProvider

The DerivedState<TFrom, TTo, TDeps> class has a purpose-built provider which instantiates the correct DerivedState implementation for a given application context. These derived states are cached within a context, so that multiple instances of the same derived state will share the same underlying cache, based on the DeriveDefinition used to create them.

Instantiating a DerivedState instance requires an observable parent state, the derive definition, and an object containing the dependencies defined in the DeriveDefinition type parameters.

interface DerivedStateProvider {
  get: <TFrom, TTo, TDeps extends DerivedStateDependencies>(
    parentState$: Observable<TFrom>,
    deriveDefinition: DeriveDefinition<TFrom, TTo, TDeps>,
    dependencies: TDeps,
  ) => DerivedState<TTo>;
}

Tip

Any observable can be used as the parent state. If you need to perform some kind of work on data stored to disk prior to sending to your derive functions, that is supported.

DerivedState

DerivedState is intended to be built with a provider rather than directly instantiated. The interface consists of two items:

interface DerivedState<T> {
  state$: Observable<T>;
  forceValue(value: T): Promise<T>;
}
  • state$ - An observable that emits the current value of the derived state and emits new values whenever the parent state changes.
  • forceValue - A function that takes a value and immediately sets state$ to that value. This is useful for clearing derived state from memory without impacting the parent state, such as during logout.

[!NOTE] > forceValue forces state$ once. It does not prevent the derived state from being recomputed when the parent state changes.