This project provides modern pythonic bindings to OpenGL.
What's the difference between this Python project and similar ones?
ModernGL vs PyOpenGL
--Compared to PyOpenGL it is more pythonic, and easier to use and learn.
--Faster than PyOpenGL in certain cases.
--Less amount of code for the same behaviour.
Another pull request was made years ago here: #893 But it went stale. I'm actually surprised it isn't already on the list, it seems fairly popular, and quite nice.
Anyone who agrees with this pull request could submit an Approve review to it.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.
## 📋 Pull Request Information
**Original PR:** https://github.com/vinta/awesome-python/pull/2111
**Author:** [@JamesC01](https://github.com/JamesC01)
**Created:** 7/14/2022
**Status:** ❌ Closed
**Base:** `master` ← **Head:** `patch-1`
---
### 📝 Commits (1)
- [`85e5a9d`](https://github.com/vinta/awesome-python/commit/85e5a9d3222a4a1f50f0a05644dd0ae449c33bed) Add ModernGL
### 📊 Changes
**1 file changed** (+1 additions, -0 deletions)
<details>
<summary>View changed files</summary>
📝 `README.md` (+1 -0)
</details>
### 📄 Description
## What is this Python project?
This project provides modern _pythonic_ bindings to OpenGL.
## What's the difference between this Python project and similar ones?
### ModernGL vs PyOpenGL
--Compared to PyOpenGL it is more pythonic, and easier to use and learn.
--Faster than PyOpenGL in certain cases.
--Less amount of code for the same behaviour.
```
# PyOpenGL
vbo1 = glGenBuffers(1)
GL.glBindBuffer(GL_ARRAY_BUFFER, vbo1)
GL.glBufferData(GL_ARRAY_BUFFER, b'Hello World!', GL_STATIC_DRAW)
vbo2 = glGenBuffers(1)
GL.glBindBuffer(GL_ARRAY_BUFFER, vbo2)
GL.glBufferData(GL_ARRAY_BUFFER, b'\x00' * 1024, GL_DYNAMIC_DRAW)
```
```
# ModernGL
vbo1 = ctx.buffer(b'Hello World!')
vbo2 = ctx.buffer(reserve=1024, dynamic=True)
```
Another pull request was made years ago here: #893 But it went stale. I'm actually surprised it isn't already on the list, it seems fairly popular, and quite nice.
Anyone who agrees with this pull request could submit an *Approve* review to it.
---
<sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
📋 Pull Request Information
Original PR: https://github.com/vinta/awesome-python/pull/2111
Author: @JamesC01
Created: 7/14/2022
Status: ❌ Closed
Base:
master← Head:patch-1📝 Commits (1)
85e5a9dAdd ModernGL📊 Changes
1 file changed (+1 additions, -0 deletions)
View changed files
📝
README.md(+1 -0)📄 Description
What is this Python project?
This project provides modern pythonic bindings to OpenGL.
What's the difference between this Python project and similar ones?
ModernGL vs PyOpenGL
--Compared to PyOpenGL it is more pythonic, and easier to use and learn.
--Faster than PyOpenGL in certain cases.
--Less amount of code for the same behaviour.
Another pull request was made years ago here: #893 But it went stale. I'm actually surprised it isn't already on the list, it seems fairly popular, and quite nice.
Anyone who agrees with this pull request could submit an Approve review to it.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.