From 061bc6b2a598e502b7cdb908417974f8e17b5440 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:44:57 +0100 Subject: [PATCH 1/9] Added 'kiwi.js' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e2a7978..89af0d4 100644 --- a/README.md +++ b/README.md @@ -281,6 +281,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. * [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. * [Godot](https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours. +* [kiwi.js](https://github.com/gamelab/kiwi.js) - Blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore. * [libRocket](https://github.com/librocket/librocket) - C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs. * [libSDL2pp](https://github.com/AMDmi3/libSDL2pp) - C++11 bindings for [SDL 2.0](http://libsdl.org/). * [Matter.js](https://github.com/liabru/matter-js) - Matter.js is a JavaScript 2D rigid body physics engine for the web. From 8fe299879e8b555ce2e1404ef27f7e4206250ef6 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:45:53 +0100 Subject: [PATCH 2/9] Added 'panda.js' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 89af0d4..e8fa085 100644 --- a/README.md +++ b/README.md @@ -287,6 +287,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [Matter.js](https://github.com/liabru/matter-js) - Matter.js is a JavaScript 2D rigid body physics engine for the web. * [melonJS](https://github.com/melonjs/melonJS) - HTML5 game framework for 2D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). +* [panda.js](https://github.com/ekelokorpi/panda.js) - Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. From 9e5b2a94654a4dfd5b3aa640a5a6a92da4b1ad1b Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:47:08 +0100 Subject: [PATCH 3/9] Added 'Crafty' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e8fa085..605340c 100644 --- a/README.md +++ b/README.md @@ -269,6 +269,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [Cocos2d for Android](https://github.com/ZhouWeikuan/cocos2d) - Cocos2d for Android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. * [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. * [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. +* [Crafty](https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way. * [Dash](https://github.com/Circular-Studios/Dash) - Free and open 3D game engine written in D. * [Duality](https://github.com/AdamsLair/duality) - 2D Game Development Framework. * [EaselJS](https://github.com/gskinner/EaselJS) - Library to make working with the Canvas element easier. From 56a01ae2563ad552bfa2d11847e599cc2ee90242 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:48:16 +0100 Subject: [PATCH 4/9] Added 'PhysicsJS' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 605340c..9917111 100644 --- a/README.md +++ b/README.md @@ -290,6 +290,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). * [panda.js](https://github.com/ekelokorpi/panda.js) - Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. +* [PhysicsJS](https://github.com/wellcaffeinated/PhysicsJS) - Modular, extendable, and easy-to-use physics engine for JavaScript. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. * [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development. From 5031de283701b4e24329d92bfc73e5a809efad75 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:49:12 +0100 Subject: [PATCH 5/9] Added 'CutJS' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 9917111..bab447c 100644 --- a/README.md +++ b/README.md @@ -270,6 +270,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. * [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. * [Crafty](https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way. +* [CutJS](https://github.com/piqnt/cutjs) - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development. * [Dash](https://github.com/Circular-Studios/Dash) - Free and open 3D game engine written in D. * [Duality](https://github.com/AdamsLair/duality) - 2D Game Development Framework. * [EaselJS](https://github.com/gskinner/EaselJS) - Library to make working with the Canvas element easier. From aabd7cf59df19959aac55dfec80655e20f2c914a Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:50:04 +0100 Subject: [PATCH 6/9] Added 'cocos2d-html5' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index bab447c..701cc8d 100644 --- a/README.md +++ b/README.md @@ -268,6 +268,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [Chipmunk Physics](https://github.com/slembcke/Chipmunk-Physics) - Simple, lightweight, fast and portable 2D rigid body physics library written in C. * [Cocos2d for Android](https://github.com/ZhouWeikuan/cocos2d) - Cocos2d for Android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. * [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. +* [cocos2d-html5](https://github.com/cocos2d/cocos2d-html5) - cocos2d for Web Browsers. Built using JavaScript. * [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. * [Crafty](https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way. * [CutJS](https://github.com/piqnt/cutjs) - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development. From a863337c3d4103c7b83f2236cf7bafcdb3f8cb38 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:50:48 +0100 Subject: [PATCH 7/9] Added 'PlayCanvas' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 701cc8d..46d70c2 100644 --- a/README.md +++ b/README.md @@ -295,6 +295,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [PhysicsJS](https://github.com/wellcaffeinated/PhysicsJS) - Modular, extendable, and easy-to-use physics engine for JavaScript. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. +* [PlayCanvas](https://github.com/playcanvas/engine) - 3D WebGL game engine with online toolset. * [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development. * [SFML](https://github.com/LaurentGomila/SFML) - Simple and Fast Multimedia Library. * [Spring](https://github.com/spring/spring) - Real Time Strategy game engine. From 267403cf0cb935dd6275f39807ab4c3e6edc43fa Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 13:57:51 +0100 Subject: [PATCH 8/9] Added 'lycheeJS' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 46d70c2..d59f368 100644 --- a/README.md +++ b/README.md @@ -287,6 +287,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [kiwi.js](https://github.com/gamelab/kiwi.js) - Blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore. * [libRocket](https://github.com/librocket/librocket) - C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs. * [libSDL2pp](https://github.com/AMDmi3/libSDL2pp) - C++11 bindings for [SDL 2.0](http://libsdl.org/). +* [lycheeJS](https://github.com/LazerUnicorns/lycheeJS) - Free HTML5 + native OpenGL Game Engine for Embedded, Console, Mobile, Server and Desktop. * [Matter.js](https://github.com/liabru/matter-js) - Matter.js is a JavaScript 2D rigid body physics engine for the web. * [melonJS](https://github.com/melonjs/melonJS) - HTML5 game framework for 2D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). From b5f86a48d510f0d5a4f47891a956b6f51086d0e8 Mon Sep 17 00:00:00 2001 From: jhgrng Date: Sun, 22 Feb 2015 14:01:21 +0100 Subject: [PATCH 9/9] 'Cocos2d' name refactor --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d59f368..4e2d297 100644 --- a/README.md +++ b/README.md @@ -267,9 +267,9 @@ A selection of major game studios, publishers, etc. using GitHub: * [Babylon.js](https://github.com/BabylonJS/Babylon.js) - Complete JavaScript framework for building 3D games with HTML 5 and WebGL. * [Chipmunk Physics](https://github.com/slembcke/Chipmunk-Physics) - Simple, lightweight, fast and portable 2D rigid body physics library written in C. * [Cocos2d for Android](https://github.com/ZhouWeikuan/cocos2d) - Cocos2d for Android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. -* [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. -* [cocos2d-html5](https://github.com/cocos2d/cocos2d-html5) - cocos2d for Web Browsers. Built using JavaScript. -* [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. +* [Cocos2d for iPhone](https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. +* [Cocos2d for HTML5](https://github.com/cocos2d/cocos2d-html5) - Cocos2d for Web Browsers. Built using JavaScript. +* [Cocos2d-x](https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. * [Crafty](https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way. * [CutJS](https://github.com/piqnt/cutjs) - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development. * [Dash](https://github.com/Circular-Studios/Dash) - Free and open 3D game engine written in D.