From fcd9b4b22a8c7458ee55e0642d5c0eb44c9c4306 Mon Sep 17 00:00:00 2001 From: Matthias Ladkau Date: Sat, 21 Jun 2014 10:09:49 +0100 Subject: [PATCH] Adding Gladiator 3D raycasting engine --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index dd5bc8e..ee06856 100644 --- a/README.md +++ b/README.md @@ -200,6 +200,7 @@ Help: [MarkDown Help](https://help.github.com/articles/github-flavored-markdown) * [Flashpunk](https://github.com/Draknek/FlashPunk) - a free ActionScript 3 library designed for developing 2D Flash games. * [Flixel](https://github.com/AdamAtomic/flixel) - an open source game-making library written entirely in ActionScript 3. * [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. +* [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine.