From 52f49298053ae08d40d034ea1e83ddef674018e6 Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Sun, 25 Jan 2015 21:34:31 +0100 Subject: [PATCH 1/6] Added 'Pygame - Set of Python modules for writing games' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 7716bba..d65801d 100644 --- a/README.md +++ b/README.md @@ -266,6 +266,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. +* [Pygame](http://pygame.org/) - Set of [Python](https://www.python.org/) modules designed for writing games. * [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development * [Spring](https://github.com/spring/spring) - an Open Source Real Time Strategy game engine. * [Tesseract](https://github.com/lsalzman/tesseract) - make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry. From 9ffa1077fc8a0badd9de1164c8949734645d66d8 Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Sun, 25 Jan 2015 21:36:03 +0100 Subject: [PATCH 2/6] Added 'Pyglet - Python library that provides an object-oriented application programming interface allowing the creation of games and other multimedia applications' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index d65801d..75a7756 100644 --- a/README.md +++ b/README.md @@ -267,6 +267,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. * [Pygame](http://pygame.org/) - Set of [Python](https://www.python.org/) modules designed for writing games. +* [Pyglet](http://www.pyglet.org/) - [Python](https://www.python.org/) library that provides an object-oriented application programming interface allowing the creation of games and other multimedia applications. * [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development * [Spring](https://github.com/spring/spring) - an Open Source Real Time Strategy game engine. * [Tesseract](https://github.com/lsalzman/tesseract) - make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry. From a5379917c826e03d138755cdad901dc605381215 Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Sun, 25 Jan 2015 21:37:13 +0100 Subject: [PATCH 3/6] Added 'OGRE - Object-Oriented Graphics Rendering Engine' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 75a7756..6586f2a 100644 --- a/README.md +++ b/README.md @@ -263,6 +263,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. * [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). +* [OGRE](http://www.ogre3d.org/) - Scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++ and designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. From 873c24d6b9553ec07ca7ef4781998cdda98638ae Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Sun, 25 Jan 2015 21:38:59 +0100 Subject: [PATCH 4/6] Added 'Minecraft - Simple Minecraft-inspired demo written in Python and Pyglet' --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 6586f2a..98926aa 100644 --- a/README.md +++ b/README.md @@ -194,6 +194,7 @@ A selection of major game studios, publishers, etc. using GitHub: ## Sandbox * [Craft](https://github.com/fogleman/Craft) - A simple Minecraft clone written in C using modern OpenGL. +* [Minecraft](https://github.com/fogleman/Minecraft) - Simple Minecraft-inspired demo written in [Python](https://www.python.org/) and [Pyglet](http://www.pyglet.org/). * [Minetest](https://github.com/minetest/minetest) - An open source infinite-world block sandbox game with survival and crafting. * [Freeminer](https://github.com/freeminer/freeminer) - An open source sandbox game inspired by Minecraft. From 6ac511175a34a0e1aec25fe506ad930b748397c9 Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Sun, 25 Jan 2015 21:41:15 +0100 Subject: [PATCH 5/6] Updated 'OGRE' description --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 98926aa..69db134 100644 --- a/README.md +++ b/README.md @@ -264,7 +264,7 @@ A selection of major game studios, publishers, etc. using GitHub: * [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. * [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). -* [OGRE](http://www.ogre3d.org/) - Scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++ and designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. +* [OGRE](http://www.ogre3d.org/) - Open Source 3D Graphics Engine. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. From e0eb679ee2ff3dfe8ed6d1b31fea1c5ed0df28bf Mon Sep 17 00:00:00 2001 From: filipkonieczny Date: Fri, 6 Feb 2015 23:13:54 +0100 Subject: [PATCH 6/6] Removed 'Pygame', 'Pyglet' and 'OGRE' --- README.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/README.md b/README.md index 69db134..8013113 100644 --- a/README.md +++ b/README.md @@ -264,12 +264,9 @@ A selection of major game studios, publishers, etc. using GitHub: * [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. * [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. * [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). -* [OGRE](http://www.ogre3d.org/) - Open Source 3D Graphics Engine. * [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. * [Phaser](https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. -* [Pygame](http://pygame.org/) - Set of [Python](https://www.python.org/) modules designed for writing games. -* [Pyglet](http://www.pyglet.org/) - [Python](https://www.python.org/) library that provides an object-oriented application programming interface allowing the creation of games and other multimedia applications. * [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development * [Spring](https://github.com/spring/spring) - an Open Source Real Time Strategy game engine. * [Tesseract](https://github.com/lsalzman/tesseract) - make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry.