mirror of
https://github.com/Shubhamsaboo/awesome-llm-apps.git
synced 2026-05-03 03:27:23 -05:00
208 lines
9.1 KiB
Python
208 lines
9.1 KiB
Python
import streamlit as st
|
|
import autogen
|
|
from autogen.agentchat import GroupChat, GroupChatManager
|
|
|
|
# Initialize session state
|
|
if 'output' not in st.session_state:
|
|
st.session_state.output = {'story': '', 'gameplay': '', 'visuals': '', 'tech': ''}
|
|
|
|
# Sidebar for API key input
|
|
st.sidebar.title("API Key")
|
|
api_key = st.sidebar.text_input("Enter your OpenAI API Key", type="password")
|
|
|
|
# Main app UI
|
|
st.title("Game Development AI Agent Collaboration")
|
|
|
|
# User inputs
|
|
st.subheader("Game Details")
|
|
col1, col2 = st.columns(2)
|
|
|
|
with col1:
|
|
background_vibe = st.text_input("Background Vibe", "Epic fantasy with dragons")
|
|
game_type = st.selectbox("Game Type", ["RPG", "Action", "Adventure", "Puzzle", "Strategy", "Simulation", "Platform", "Horror"])
|
|
target_audience = st.selectbox("Target Audience", ["Kids (7-12)", "Teens (13-17)", "Young Adults (18-25)", "Adults (26+)", "All Ages"])
|
|
player_perspective = st.selectbox("Player Perspective", ["First Person", "Third Person", "Top Down", "Side View", "Isometric"])
|
|
multiplayer = st.selectbox("Multiplayer Support", ["Single Player Only", "Local Co-op", "Online Multiplayer", "Both Local and Online"])
|
|
|
|
with col2:
|
|
game_goal = st.text_input("Game Goal", "Save the kingdom from eternal winter")
|
|
art_style = st.selectbox("Art Style", ["Realistic", "Cartoon", "Pixel Art", "Stylized", "Low Poly", "Anime", "Hand-drawn"])
|
|
platform = st.multiselect("Target Platforms", ["PC", "Mobile", "PlayStation", "Xbox", "Nintendo Switch", "Web Browser"])
|
|
development_time = st.slider("Development Time (months)", 1, 36, 12)
|
|
cost = st.number_input("Budget (USD)", min_value=0, value=10000, step=5000)
|
|
|
|
# Additional details
|
|
st.subheader("Detailed Preferences")
|
|
col3, col4 = st.columns(2)
|
|
|
|
with col3:
|
|
core_mechanics = st.multiselect(
|
|
"Core Gameplay Mechanics",
|
|
["Combat", "Exploration", "Puzzle Solving", "Resource Management", "Base Building", "Stealth", "Racing", "Crafting"]
|
|
)
|
|
mood = st.multiselect(
|
|
"Game Mood/Atmosphere",
|
|
["Epic", "Mysterious", "Peaceful", "Tense", "Humorous", "Dark", "Whimsical", "Scary"]
|
|
)
|
|
|
|
with col4:
|
|
inspiration = st.text_area("Games for Inspiration (comma-separated)", "")
|
|
unique_features = st.text_area("Unique Features or Requirements", "")
|
|
|
|
depth = st.selectbox("Level of Detail in Response", ["Low", "Medium", "High"])
|
|
|
|
# Button to start the agent collaboration
|
|
if st.button("Generate Game Concept"):
|
|
# Check if API key is provided
|
|
if not api_key:
|
|
st.error("Please enter your OpenAI API key.")
|
|
else:
|
|
# Prepare the task based on user inputs
|
|
task = f"""
|
|
Create a game concept with the following details:
|
|
- Background Vibe: {background_vibe}
|
|
- Game Type: {game_type}
|
|
- Game Goal: {game_goal}
|
|
- Target Audience: {target_audience}
|
|
- Player Perspective: {player_perspective}
|
|
- Multiplayer Support: {multiplayer}
|
|
- Art Style: {art_style}
|
|
- Target Platforms: {', '.join(platform)}
|
|
- Development Time: {development_time} months
|
|
- Budget: ${cost:,}
|
|
- Core Mechanics: {', '.join(core_mechanics)}
|
|
- Mood/Atmosphere: {', '.join(mood)}
|
|
- Inspiration: {inspiration}
|
|
- Unique Features: {unique_features}
|
|
- Detail Level: {depth}
|
|
"""
|
|
|
|
# Configure OpenAI model client with the API key
|
|
llm_config = {
|
|
"timeout": 600,
|
|
"cache_seed": 44, # change the seed for different trials
|
|
"config_list": [
|
|
{
|
|
"model": "gpt-4",
|
|
"api_key": api_key,
|
|
}
|
|
],
|
|
"temperature": 0,
|
|
}
|
|
|
|
# Define a task-provider agent
|
|
task_agent = autogen.AssistantAgent(
|
|
name="task_agent",
|
|
llm_config=llm_config,
|
|
system_message="You are a task provider. Your only job is to provide the task details to the group chat.",
|
|
)
|
|
|
|
# Define agents with detailed system prompts
|
|
story_agent = autogen.AssistantAgent(
|
|
name="story_agent",
|
|
llm_config=llm_config,
|
|
system_message="""
|
|
You are an experienced game story designer specializing in narrative design and world-building. Your task is to:
|
|
1. Create a compelling narrative that aligns with the specified game type and target audience.
|
|
2. Design memorable characters with clear motivations and character arcs.
|
|
3. Develop the game's world, including its history, culture, and key locations.
|
|
4. Plan story progression and major plot points.
|
|
5. Integrate the narrative with the specified mood/atmosphere.
|
|
6. Consider how the story supports the core gameplay mechanics.
|
|
Provide your response in a detailed, well-structured report format. Do not use XML tags.
|
|
"""
|
|
)
|
|
|
|
gameplay_agent = autogen.AssistantAgent(
|
|
name="gameplay_agent",
|
|
llm_config=llm_config,
|
|
system_message="""
|
|
You are a senior game mechanics designer with expertise in player engagement and systems design. Your task is to:
|
|
1. Design core gameplay loops that match the specified game type and mechanics.
|
|
2. Create progression systems (character development, skills, abilities).
|
|
3. Define player interactions and control schemes for the chosen perspective.
|
|
4. Balance gameplay elements for the target audience.
|
|
5. Design multiplayer interactions if applicable.
|
|
6. Specify game modes and difficulty settings.
|
|
7. Consider the budget and development time constraints.
|
|
Provide your response in a detailed, well-structured report format. Do not use XML tags.
|
|
"""
|
|
)
|
|
|
|
visuals_agent = autogen.AssistantAgent(
|
|
name="visuals_agent",
|
|
llm_config=llm_config,
|
|
system_message="""
|
|
You are a creative art director with expertise in game visual and audio design. Your task is to:
|
|
1. Define the visual style guide matching the specified art style.
|
|
2. Design character and environment aesthetics.
|
|
3. Plan visual effects and animations.
|
|
4. Create the audio direction including music style, sound effects, and ambient sound.
|
|
5. Consider technical constraints of chosen platforms.
|
|
6. Align visual elements with the game's mood/atmosphere.
|
|
7. Work within the specified budget constraints.
|
|
Provide your response in a detailed, well-structured report format. Do not use XML tags.
|
|
"""
|
|
)
|
|
|
|
tech_agent = autogen.AssistantAgent(
|
|
name="tech_agent",
|
|
llm_config=llm_config,
|
|
system_message="""
|
|
You are a technical director with extensive game development experience. Your task is to:
|
|
1. Recommend appropriate game engine and development tools.
|
|
2. Define technical requirements for all target platforms.
|
|
3. Plan the development pipeline and asset workflow.
|
|
4. Identify potential technical challenges and solutions.
|
|
5. Estimate resource requirements within the budget.
|
|
6. Consider scalability and performance optimization.
|
|
7. Plan for multiplayer infrastructure if applicable.
|
|
Provide your response in a detailed, well-structured report format. Do not use XML tags.
|
|
"""
|
|
)
|
|
|
|
# Create the group chat
|
|
groupchat = GroupChat(
|
|
agents=[task_agent, story_agent, gameplay_agent, visuals_agent, tech_agent],
|
|
messages=[],
|
|
speaker_selection_method="round_robin", # Ensures agents speak in order
|
|
allow_repeat_speaker=False, # Prevents agents from speaking more than once
|
|
max_round=5, # Each agent speaks exactly once
|
|
)
|
|
|
|
# Create the group chat manager
|
|
manager = GroupChatManager(
|
|
groupchat=groupchat,
|
|
llm_config=llm_config,
|
|
is_termination_msg=lambda x: x.get("content", "").find("TERMINATE") >= 0,
|
|
)
|
|
|
|
# Function to run the agent collaboration
|
|
def run_agents(task):
|
|
task_agent.initiate_chat(manager, message=task)
|
|
return {
|
|
"story": story_agent.last_message()["content"],
|
|
"gameplay": gameplay_agent.last_message()["content"],
|
|
"visuals": visuals_agent.last_message()["content"],
|
|
"tech": tech_agent.last_message()["content"],
|
|
}
|
|
|
|
# Run the agents and get the result
|
|
result = run_agents(task)
|
|
|
|
# Update session state with the results
|
|
st.session_state.output = result
|
|
|
|
# Display the outputs in expanders
|
|
with st.expander("Story Design"):
|
|
st.markdown(st.session_state.output['story'])
|
|
|
|
with st.expander("Gameplay Mechanics"):
|
|
st.markdown(st.session_state.output['gameplay'])
|
|
|
|
with st.expander("Visual and Audio Design"):
|
|
st.markdown(st.session_state.output['visuals'])
|
|
|
|
with st.expander("Technical Recommendations"):
|
|
st.markdown(st.session_state.output['tech'])
|