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* Update build configuration to support mobile app * Add release notes * Fix build * Depcheck * Typo * Deps * Typo * fix * PR feedback * Typo * CodeRabbit * Changing approach * Scope changes * Hot-reload * Remove mobile update and simplify build * Fix android build * Unsigned builds * Revert compat * Pull from workspace, not relative path * Attempt to fix build (run on macos) * [AI] Diagnose Android SDK on mobile runner * [AI] Configure Android SDK on mobile runner
25 lines
731 B
Ruby
25 lines
731 B
Ruby
require_relative '../../../../node_modules/@capacitor/ios/scripts/pods_helpers'
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platform :ios, '15.0'
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use_frameworks!
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# workaround to avoid Xcode caching of Pods that requires
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# Product -> Clean Build Folder after new Cordova plugins installed
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# Requires CocoaPods 1.6 or newer
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install! 'cocoapods', :disable_input_output_paths => true
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def capacitor_pods
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pod 'Capacitor', :path => '../../../../node_modules/@capacitor/ios'
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pod 'CapacitorCordova', :path => '../../../../node_modules/@capacitor/ios'
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pod 'CapacitorSplashScreen', :path => '../../../../node_modules/@capacitor/splash-screen'
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end
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target 'App' do
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capacitor_pods
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# Add your Pods here
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end
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post_install do |installer|
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assertDeploymentTarget(installer)
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end
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