more and more move rebase commit refreshing into existing abstraction and more and more WIP and more handling clicks properly fix merge conflicts update cheatsheet lots more preparation to start moving things into controllers WIP better typing expand on remotes controller moving more code into controllers
54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
package gui
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import (
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"github.com/jesseduffield/lazygit/pkg/commands/oscommands"
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"github.com/jesseduffield/lazygit/pkg/config"
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"github.com/jesseduffield/lazygit/pkg/gui/controllers"
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"github.com/jesseduffield/lazygit/pkg/gui/popup"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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// hacking this by including the gui struct for now until we split more things out
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type guiCommon struct {
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gui *Gui
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popup.IPopupHandler
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}
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var _ controllers.IGuiCommon = &guiCommon{}
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func (self *guiCommon) LogAction(msg string) {
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self.gui.LogAction(msg)
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}
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func (self *guiCommon) LogCommand(cmdStr string, isCommandLine bool) {
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self.gui.LogCommand(cmdStr, isCommandLine)
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}
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func (self *guiCommon) Refresh(opts types.RefreshOptions) error {
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return self.gui.Refresh(opts)
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}
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func (self *guiCommon) PostRefreshUpdate(context types.Context) error {
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return self.gui.postRefreshUpdate(context)
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}
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func (self *guiCommon) RunSubprocessAndRefresh(cmdObj oscommands.ICmdObj) error {
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return self.gui.runSubprocessWithSuspenseAndRefresh(cmdObj)
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}
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func (self *guiCommon) PushContext(context types.Context, opts ...types.OnFocusOpts) error {
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return self.gui.pushContext(context, opts...)
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}
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func (self *guiCommon) PopContext() error {
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return self.gui.returnFromContext()
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}
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func (self *guiCommon) GetAppState() *config.AppState {
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return self.gui.Config.GetAppState()
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}
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func (self *guiCommon) SaveAppState() error {
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return self.gui.Config.SaveAppState()
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}
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