Files
lazygit/pkg/theme/theme.go
Jesse Duffield 0bc0e4ac88 more efficient
2021-07-31 17:33:20 +10:00

151 lines
4.2 KiB
Go

package theme
import (
"github.com/gookit/color"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/config"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/utils"
)
var (
// GocuiDefaultTextColor does the same as DefaultTextColor but this one only colors gocui default text colors
GocuiDefaultTextColor gocui.Attribute
// ActiveBorderColor is the border color of the active frame
ActiveBorderColor gocui.Attribute
// InactiveBorderColor is the border color of the inactive active frames
InactiveBorderColor gocui.Attribute
// GocuiSelectedLineBgColor is the background color for the selected line in gocui
GocuiSelectedLineBgColor gocui.Attribute
OptionsColor gocui.Attribute
// DefaultTextColor is the default text color
DefaultTextColor = style.FgWhite
// DefaultHiTextColor is the default highlighted text color
DefaultHiTextColor = style.FgLightWhite
// SelectedLineBgColor is the background color for the selected line
SelectedLineBgColor = style.New()
// SelectedRangeBgColor is the background color of the selected range of lines
SelectedRangeBgColor = style.New()
OptionsFgColor = style.New()
DiffTerminalColor = style.FgMagenta
)
// UpdateTheme updates all theme variables
func UpdateTheme(themeConfig config.ThemeConfig) {
ActiveBorderColor = GetGocuiStyle(themeConfig.ActiveBorderColor)
InactiveBorderColor = GetGocuiStyle(themeConfig.InactiveBorderColor)
SelectedLineBgColor = GetTextStyle(themeConfig.SelectedLineBgColor, true)
SelectedRangeBgColor = GetTextStyle(themeConfig.SelectedRangeBgColor, true)
GocuiSelectedLineBgColor = GetGocuiStyle(themeConfig.SelectedLineBgColor)
OptionsColor = GetGocuiStyle(themeConfig.OptionsTextColor)
OptionsFgColor = GetTextStyle(themeConfig.OptionsTextColor, false)
isLightTheme := themeConfig.LightTheme
if isLightTheme {
DefaultTextColor = style.FgBlack
DefaultHiTextColor = style.FgBlackLighter
GocuiDefaultTextColor = gocui.ColorBlack
} else {
DefaultTextColor = style.FgWhite
DefaultHiTextColor = style.FgLightWhite
GocuiDefaultTextColor = gocui.ColorWhite
}
}
// GetAttribute gets the gocui color attribute from the string
func GetGocuiAttribute(key string) gocui.Attribute {
if utils.IsValidHexValue(key) {
values := color.HEX(key).Values()
return gocui.NewRGBColor(int32(values[0]), int32(values[1]), int32(values[2]))
}
colorMap := map[string]gocui.Attribute{
"default": gocui.ColorDefault,
"black": gocui.ColorBlack,
"red": gocui.ColorRed,
"green": gocui.ColorGreen,
"yellow": gocui.ColorYellow,
"blue": gocui.ColorBlue,
"magenta": gocui.ColorMagenta,
"cyan": gocui.ColorCyan,
"white": gocui.ColorWhite,
"bold": gocui.AttrBold,
"reverse": gocui.AttrReverse,
"underline": gocui.AttrUnderline,
}
value, present := colorMap[key]
if present {
return value
}
return gocui.ColorWhite
}
// GetGocuiStyle bitwise OR's a list of attributes obtained via the given keys
func GetGocuiStyle(keys []string) gocui.Attribute {
var attribute gocui.Attribute
for _, key := range keys {
attribute |= GetGocuiAttribute(key)
}
return attribute
}
var colorMap = map[string]struct {
foreground style.TextStyle
background style.TextStyle
}{
"default": {style.FgWhite, style.BgBlack},
"black": {style.FgBlack, style.BgBlack},
"red": {style.FgRed, style.BgRed},
"green": {style.FgGreen, style.BgGreen},
"yellow": {style.FgYellow, style.BgYellow},
"blue": {style.FgBlue, style.BgBlue},
"magenta": {style.FgMagenta, style.BgMagenta},
"cyan": {style.FgCyan, style.BgCyan},
"white": {style.FgWhite, style.BgWhite},
}
func GetTextStyle(keys []string, background bool) style.TextStyle {
s := style.New()
for _, key := range keys {
switch key {
case "bold":
s = s.SetBold()
case "reverse":
s = s.SetReverse()
case "underline":
s = s.SetUnderline()
default:
value, present := colorMap[key]
if present {
var c style.TextStyle
if background {
c = value.background
} else {
c = value.foreground
}
s = s.MergeStyle(c)
} else if utils.IsValidHexValue(key) {
c := style.NewRGBColor(color.HEX(key, background))
if background {
s.SetBg(c)
} else {
s.SetFg(c)
}
}
}
}
return s
}