show only merge conflict files when there are merge conflicts
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@@ -530,7 +530,7 @@ func (gui *Gui) handleStatusFilterPressed() error {
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func (gui *Gui) setStatusFiltering(filter filetree.FileTreeDisplayFilter) error {
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state := gui.State
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state.FileTreeViewModel.SetDisplayFilter(filter)
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state.FileTreeViewModel.SetFilter(filter)
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return gui.handleRefreshFiles()
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}
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@@ -640,6 +640,19 @@ func (gui *Gui) refreshStateFiles() error {
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}
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}
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// only taking over the filter if it hasn't already been set by the user.
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// Though this does make it impossible for the user to actually say they want to display all if
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// conflicts are currently being shown. Hmm. Worth it I reckon. If we need to add some
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// extra state here to see if the user's set the filter themselves we can do that, but
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// I'd prefer to maintain as little state as possible.
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if conflictFileCount > 0 {
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if state.FileTreeViewModel.GetFilter() == filetree.DisplayAll {
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state.FileTreeViewModel.SetFilter(filetree.DisplayConflicted)
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}
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} else if state.FileTreeViewModel.GetFilter() == filetree.DisplayConflicted {
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state.FileTreeViewModel.SetFilter(filetree.DisplayAll)
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}
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state.FileTreeViewModel.SetFiles(files)
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state.FileTreeViewModel.RWMutex.Unlock()
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