fix merge scroll bug
This commit is contained in:
@@ -182,7 +182,12 @@ func (gui *Gui) renderConflicts(state *mergeconflicts.State, hasFocus bool) (boo
|
|||||||
content := mergeconflicts.ColoredConflictFile(cat, state, hasFocus)
|
content := mergeconflicts.ColoredConflictFile(cat, state, hasFocus)
|
||||||
|
|
||||||
if !gui.State.Panels.Merging.UserVerticalScrolling {
|
if !gui.State.Panels.Merging.UserVerticalScrolling {
|
||||||
gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
|
// TODO: find a way to not have to do this OnUIThread thing. Why doesn't it work
|
||||||
|
// without it given that we're calling the 'no scroll' variant below?
|
||||||
|
gui.OnUIThread(func() error {
|
||||||
|
gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
|
||||||
|
return nil
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
return true, gui.refreshMainViews(refreshMainOpts{
|
return true, gui.refreshMainViews(refreshMainOpts{
|
||||||
|
|||||||
Reference in New Issue
Block a user