This commit converts the license handling to adhere to the REUSE specification. It specifically: 1. Adds used licnses to LICENSES/ directory 2. Add "isc" template for adding the copyright boilerplate 3. Changes all source files to include copyright and SPDX license header, this includes all the C sources, documentation, zone files, configuration files. There are notes in the doc/dev/copyrights file on how to add correct headers to the new files. 4. Handle the rest that can't be modified via .reuse/dep5 file. The binary (or otherwise unmodifiable) files could have license places next to them in <foo>.license file, but this would lead to cluttered repository and most of the files handled in the .reuse/dep5 file are system test files.
32 lines
924 B
C
32 lines
924 B
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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#pragma once
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/*! \file isc/magic.h */
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typedef struct {
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unsigned int magic;
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} isc__magic_t;
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/*%
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* To use this macro the magic number MUST be the first thing in the
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* structure, and MUST be of type "unsigned int".
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* The intent of this is to allow magic numbers to be checked even though
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* the object is otherwise opaque.
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*/
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#define ISC_MAGIC_VALID(a, b) \
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((a) != NULL && ((const isc__magic_t *)(a))->magic == (b))
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#define ISC_MAGIC(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d))
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