This commit converts the license handling to adhere to the REUSE
specification. It specifically:
1. Adds used licnses to LICENSES/ directory
2. Add "isc" template for adding the copyright boilerplate
3. Changes all source files to include copyright and SPDX license
header, this includes all the C sources, documentation, zone files,
configuration files. There are notes in the doc/dev/copyrights file
on how to add correct headers to the new files.
4. Handle the rest that can't be modified via .reuse/dep5 file. The
binary (or otherwise unmodifiable) files could have license places
next to them in <foo>.license file, but this would lead to cluttered
repository and most of the files handled in the .reuse/dep5 file are
system test files.
(cherry picked from commit 58bd26b6cf)
42 lines
825 B
C
42 lines
825 B
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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#include <windows.h>
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#include <isc/os.h>
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static BOOL bInit = FALSE;
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static SYSTEM_INFO SystemInfo;
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static void
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initialize_action(void) {
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if (bInit) {
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return;
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}
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GetSystemInfo(&SystemInfo);
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bInit = TRUE;
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}
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unsigned int
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isc_os_ncpus(void) {
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long ncpus;
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initialize_action();
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ncpus = SystemInfo.dwNumberOfProcessors;
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if (ncpus <= 0) {
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ncpus = 1;
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}
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return ((unsigned int)ncpus);
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}
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