There was a very slim chance of a race between isc_socket_detach and
process_fd: isc_socket_detach decrements references to 0, and before it
calls destroy gets preempted. Second thread calls process_fd, increments
socket references temporarily to 1, and then gets preempted, first thread
then hits assertion in destroy() as the reference counter is now 1 and
not 0.
Even though statistics are lockless they still use atomics which
might cause contention. Split stats counters into buckets, sharded
by an artificial thread identifier, to increase throughput.
Creation of EVP_MD_CTX and EVP_PKEY is quite expensive, until
we fix the code to reuse the context and key we'll use our own
implementation of siphash.
isc_task_pause/unpause were inherently thread-unsafe - a task
could be paused only once by one thread, if the task was running
while we paused it it led to races. Fix it by making sure that
the task will pause if requested to, and by using a 'pause reference
counter' to count task pause requests - a task will be unpaused
iff all threads unpause it.
Don't remove from queue when pausing task - we lock the queue lock
(expensive), while it's unlikely that the task will be running -
and we'll remove it anyway in dispatcher
In system tests on Windows tool's local port can sometimes clash with
'named'. On Unix the system is poked for the minimal local port,
otherwise is set to 32768 as a sane minimum. For Windows we don't
poke but set a hardcoded limit; this change aligns the limit with
Unix and changes it to 32768.
389 else
CID 1452695 (#1 of 1): Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking lcfg suggests that it may
be null, but it has already been dereferenced on all paths
leading to the check.
390 if (lcfg != NULL)
391 isc_logconfig_destroy(&lcfg);
The isc_buffer_allocate() function now cannot fail with ISC_R_MEMORY.
This commit removes all the checks on the return code using the semantic
patch from previous commit, as isc_buffer_allocate() now returns void.
The isc_mempool_create() function now cannot fail with ISC_R_MEMORY.
This commit removes all the checks on the return code using the semantic
patch from previous commit, as isc_mempool_create() now returns void.
To reproduce the race - create a task, send two events to it, first one
must take some time. Then, from the outside, pause(), unpause() and detach()
the task.
When the long-running event is processed by the task it is in
task_state_running state. When we called pause() the state changed to
task_state_paused, on unpause we checked that there are events in the task
queue, changed the state to task_state_ready and enqueued the task on the
workers readyq. We then detach the task.
The dispatch() is done with processing the event, it processes the second
event in the queue, and then shuts down the task and frees it (as it's not
referenced anymore). Dispatcher then takes the, already freed, task from
the queue where it was wrongly put, causing an use-after free and,
subsequently, either an assertion failure or a segmentation fault.
The probability of this happening is very slim, yet it might happen under a
very high load, more probably on a recursive resolver than on an
authoritative.
The fix introduces a new 'task_state_pausing' state - to which tasks
are moved if they're being paused while still running. They are moved
to task_state_paused state when dispatcher is done with them, and
if we unpause a task in paused state it's moved back to task_state_running
and not requeued.
When two threads unreferenced handles coming from one socket while
the socket was being destructed we could get a use-after-free:
Having handle H1 coming from socket S1, H2 coming from socket S2,
S0 being a parent socket to S1 and S2:
Thread A Thread B
Unref handle H1 Unref handle H2
Remove H1 from S1 active handles Remove H2 from S2 active handles
nmsocket_maybe_destroy(S1) nmsocket_maybe_destroy(S2)
nmsocket_maybe_destroy(S0) nmsocket_maybe_destroy(S0)
LOCK(S0->lock)
Go through all children, figure
out that we have no more active
handles:
sum of S0->children[i]->ah == 0
UNLOCK(S0->lock)
destroy(S0)
LOCK(S0->lock)
- but S0 is already gone
We weren't consistent about who should unreference the handle in
case of network error. Make it consistent so that it's always the
client code responsibility to unreference the handle - either
in the callback or right away if send function failed and the callback
will never be called.
In tcp and udp stoplistening code we accessed libuv structures
from a different thread, which caused a shutdown crash when named
was under load. Also added additional DbC checks making sure we're
in a proper thread when accessing uv_ functions.
We had a race in which n UDP socket could have been already closing
by libuv but we still sent data to it. Mark socket as not-active
when stopping listening and verify that socket is not active when
trying to send data to it.
We pass interface as an opaque argument to tcpdns listening socket.
If we stop listening on an interface but still have in-flight connections
the opaque 'interface' is not properly reference counted, and we might
hit a dead memory. We put just a single source of truth in a listening
socket and make the child sockets use that instead of copying the
value from listening socket. We clean the callback when we stop listening.
- isc__netievent_storage_t was to small to contain
isc__netievent__socket_streaminfo_t on Windows
- handle isc_uv_export and isc_uv_import errors properly
- rewrite isc_uv_export and isc_uv_import on Windows
hp implementation requires an object for each thread accessing
a hazard pointer. previous implementation had a hardcoded
HP_MAX_THREAD value of 128, which failed on machines with lots of
CPU cores (named uses 3n threads). We make isc__hp_max_threads
configurable at startup, with the value set to 4*named_g_cpus.
It's also important for this value not to be too big as we do
linear searches on a list.
The isc_refcount API that provides reference counting lost DbC checks for
overflows and underflows in the isc_refcount_{increment,decrement} functions.
The commit restores the overflow check in the isc_refcount_increment and
underflows check in the isc_refcount_decrement by checking for the previous
value to not be on the boundary.
This commits removes superfluous checks when using the isc_refcount API.
Examples of superfluous checks:
1. The isc_refcount_decrement function ensures there was not underflow,
so this check is superfluous:
INSIST(isc_refcount_decrement(&r) > 0);
2 .The isc_refcount_destroy() includes check whether the counter
is zero, therefore this is superfluous:
INSIST(isc_refcount_decrement(&r) == 1 && isc_refcount_destroy(&r));
If a connection was closed early (right after accept()) an assertion
that assumed that the connection was still alive could be triggered
in accept_connection. Handle those errors properly and not with
assertions, free all the resources afterwards.