[master] check file and tree headers when loading map files
4792. [bug] Fix map file header correctness check. [RT #38418]
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@@ -238,6 +238,16 @@ done
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[ $ret -eq 0 ] || echo "I:failed"
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status=`expr $status + $ret`
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# stomp on the file header
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echo "I:checking corrupt map files fail to load (bad file header)"
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ret=0
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./named-compilezone -D -f text -F map -o map.5 example.nil baseline.txt > /dev/null
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cp map.5 badmap
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stomp badmap 0 32 99
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./named-compilezone -D -f map -F text -o text.5 example.nil badmap > /dev/null
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[ $? = 1 ] || ret=1
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[ $ret -eq 0 ] || echo "I:failed"
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status=`expr $status + $ret`
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# stomp on the file data so it hashes differently.
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# these are small and subtle changes, so that the resulting file
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# would appear to be a legitimate map file and would not trigger an
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@@ -245,7 +255,6 @@ status=`expr $status + $ret`
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# load because of a SHA1 hash mismatch.
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echo "I:checking corrupt map files fail to load (bad node header)"
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ret=0
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./named-compilezone -D -f text -F map -o map.5 example.nil baseline.txt > /dev/null
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cp map.5 badmap
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stomp badmap 2754 2 99
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./named-compilezone -D -f map -F text -o text.5 example.nil badmap > /dev/null
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